[□02□□07.02 16:03:06] O□enGL□Ext□nsion□: GL_O□□_depth24, G□□ANGLE_s□en□□l_texturing, GL□EXT_depth_clamp, GL_NV_shade□□n□perspec□ive_inter□olat□o□, GL_CHROMIUM_l□□e_conte□t, GL_ANGLE_pr□gram_cach□□c□ntr□l,□GL_AN□LE_i□stanced_arrays, GL_EX□_disjoint_□□mer_□u□ry, GL_EXT_text□re□typ□□2_10_10_□0_REV,□GL_C□R□MIU□_c□py_compressed_te□ture, GL_OES_draw_elements□bas□□verte□,□GL_□XT_□lend□mi□max, GL_EXT_texture_compre□sion_d□t1□□GL_NV_EGL□stream_con□□□er□exte□nal, GL_OES□EGL_i□age_external□ GL□OES_□omp□□ssed_EAC_RG11_□ns□gned_texture□ GL□OVR_multivie□, GL_OES_□ertex_ar□ay_□bj□ct,□□L_□XT□i□stance□_□rrays, □L_OE□_textu□e_floa□, GL_EXT_ba□e_in□tanc□□ GL_OES_r□b8_rg□a8, G□_OVR_multivi□w2, GL_C□ROM□UM□bin□_g□nerates_r□source□ GL_ANGLE_rendera□□lity□validatio□, □L_□ES_□e□tur□□□tencil8,□□□_□NG□□_copy_texture_3d, GL_EXT_conse□□ative_de□th, G□_OES_□ompressed_EAC_R11□□nsigned_□exture, □□□OES_c□mpressed_ET□□_pu□chthroughA_sRGB8_alpha_te□tu□e, GL_ANGLE_memory□size, GL_OES_compresse□□□AC_R□1□sign□d□texture, GL□ANGLE_□□bust_client_memory,□□L_AM□_performance_□onitor, G□_OES_□o□press□□_EAC_RG11_sign□d_t□x□ure, GL_WEBG□_video_texture□ GL_EX□_text□re□□il□e□_aniso□ropic, , G□_□XT_blend_□un□_□x□□nded, GL_ANGLE_get_seri□lized□□ontext□str□ng, GL_ANGLE_tra□slated□□h□□□r_source, GL_OES_□□ement_index□uin□,□GL_ANGLE_t□xture_co□□r□□sion_dxt3, GL_□NGLE_multi_dr□w□ GL_ANGLE_shader_p□□el_□o□a□_storage, □L_ANGLE_r□□uest_exten□ion, G□_OES_EGL_imag□, GL□□NGLE□b□□□_□ertex□□ase_instance, GL□OE□_get_program_□inary, GL_ANGLE_clip_cull□di□tance, □L_OES_draw□buf□e□s□□ndexe□, □L_EXT_polygon_offset_clamp, GL_APPLE_clip_distance, GL□AN□LE□t□x□ur□_com□ression_dxt5, GL_OES_surfac□les□_c□nte□t, GL_NV_□ixel□buffer_object□ GL_OES□EGL_image_external_essl□□ GL_E□T_color_buff□□□float□ GL_NV_fram□buffe□_blit, □L_□XT_□en□er_snorm,□GL_EXT_te□tu□e_compres□ion_□ptc,□GL_EXT_□□xture□c□mpre□sion_□gtc, GL_E□T□read_f□rm□t_bgra, □L_CH□OMIUM_□in□_unif□□m_lo□atio□, G□_EXT_draw_buffers_□□dexed, G□_EX□□map□buffer□rang□, GL□OES□te□t□re□border_clamp, GL_OES_depth□□,□□□□ANGLE_sh□der_pixel_loca□_storag□_coherent, GL_EXT□textur□_form□t_BGRA888□, G□_EXT_robustne□□, GL_OE□_st□ndard_d□rivative□, GL□AN□LE_ge□□tex_level_parameter, GL_EX□_texture_st□rage□□□L_OES_te□tu□e□npot, G□_□NGLE_f□ameb□ffer_m□□tis□mple, GL□EXT_unpack_subimage□ GL_ANG□□_□r□voking□vert□□□□G□_C□ROMI□M_cop□_text□re,□GL_EXT_t□x□ur□_□g, GL_□ES_compressed_ETC2□□RGB8_alpha8□□ex□ure, G□_ANGLE_ba□e□vertex_b□se_i□st□nce_shad□r□b□□l□□n□ GL_AN□LE_lossy_etc□deco□e, GL_E□T_□exture_c□mpression_s□tc□□rgb, GL_O□S_□bo_□ender_□□pmap□ GL_EX□□di□□□rd□□ramebuff□r, GL_OES_mapbu□fer, GL_OES_□extur□_half_flo□t□□□n□ar, □L_EXT_clip_control, GL_EXT_□exture_border_□la□p, GL_□ES_shader_multisample_interpolation, GL_EXT□shader_tex□u□e_lo□, □L_EXT□tex□□re□mirr□r_□la□□_to□edge, GL_OES_packed□dep□□_s□e□cil□ G□_ANGLE□tex□□re_mu□ti□amp□e,□GL□EXT□co□o□_buffer_hal□_float, GL_O□S_compr□ssed_ETC2_punchthro□ghA_RG□□8_texture, GL_OES_texture_half_f□oat, G□_EXT_debug_label, GL_A□GLE_pack_reverse_r□w_order□ GL_EXT_draw_buffers, GL_NV_pack_sub□ma□e, □L_OES_c□mpressed_ETC2_R□BA8_texture, GL□E□T_E□L_ima□□□□xt□rnal_wrap□modes, GL_OES_tex□□re_flo□t□□□near, GL_EXT_dr□w_□l□men□□_base_ver□□x, GL_EXT_□RGB, GL_CHROM□UM_sync□query, GL□EX□_multi_d□a□_in□irect, GL_KHR_paral□e□_shader_compil□, G□_ANGLE□f□amebuffer□blit, GL_□XT_float_ble□d□ □L_EXT_multisa□p□ed□render_to_text□re, GL_E□T_tex□ure_□or□□6, GL_□NGLE_client_□rrays□□GL_NV_fence, GL_AN□□E_□exture_usa□e, □L_E□T_clip_cull_□is□ance, GL_□XT_□rag□depth,□GL_ANG□□_mult□view_mul□□sam□le, GL□OES_com□ressed_□T□2_RGB8□te□ture, □L_ANGLE_□epth□texture, GL_ANGLE_p□lyg□□_mode□□GL_EX□_occlusio□_query□b□olean, GL_EXT_de□ug□ma□k□r, GL□OES_compressed□ETC2_sRGB8_texture, GL_OES_sample_va□iables□ □L_□HR□debug
□黑道世界中□生死考验□刻都在□生。每一个人物都□面临生死抉择,□有经历□生死考验的□□能真正成长为强大□黑道□主□在□□剧中,主人公也经历了种种生死考验,□终成长为东北黑道□□主。
□象是□林□重要组成□分,□们的存在对维持生□平衡至关重要□然而,人类的干□和破坏导致了大象数量的急剧□少,生态系统遭受到了严重影响。电影中大象的眼泪象征着自然界的哀鸣,警示着人□不能再继续对环境肆意破坏。
处理矛盾和冲突□2>□<□>在这个世□上,权力的□夺从未停止过。无数人为了获取更多的权力不择手段,他们在白色巨□这座权力的象征面前□开□激烈的角□。□/p>
剧情发展<□h2>