在这个版本的□小美人鱼》□,□□力量起到了至关重要的作用。爱丽儿通过自己的勇气□善良□最□实现了海底世界□人类世界的和解,打破了传□的藩篱□□现□自我的成长和价值。
[2024.07.02 16:03□06]□Open□L Extensions: GL_□ES_depth□□, GL_ANG□E_stencil_tex□uring, □□_EXT_de□th_c□a□p□ GL_NV_shader_nop□rs□ective_i□te□p□lation, □L_C□□□MI□M_los□_□o□□e□t, GL□□NGLE□program_ca□he_control,□GL_AN□LE_inst□nced_□r□ays, GL_EXT_disjoint_□ime□_q□ery□ □L_EXT_texture_□y□e_□_10_□0_10□□EV, GL_CHROMIUM_copy_compressed_texture, □L_OE□□□□□□_elem□nt□_base_verte□, GL_EXT_blend_minmax, GL_EXT_□exture_compressi□n_dxt1, GL_NV_EGL_str□am_co□sumer_extern□l, □L□OES_EGL_ima□e_exte□□al, GL_□ES_c□mpressed_EAC_RG11_unsigne□_te□tur□, GL_OVR_□ult□v□ew□ GL_O□□□verte□_array_obje□t, GL_EXT_in□□anced_arrays, G□_OES_te□t□re_float, GL_EXT_base□i□sta□ce□ □L_OES_rgb8_r□ba8, GL_OVR□m□ltivi□w2, GL_CHRO□□UM_bind□gener□tes_resource, GL□ANGLE_r□□d□rability_validatio□, GL□□ES□text□re_sten□i□8, GL_ANGLE_copy_□□x□ure_3d□ GL_E□T_conservati□e_□epth□ GL_OE□_□□mpr□ss□□_EAC□R11_□nsi□ned_texture, GL_OES_□ompres□ed_ETC2_punchthrou□hA□s□GB8_alpha_texture, □L_A□GLE_memory□size, □L_OES_compressed_EAC_R1□_signe□□texture, G□_ANGLE_robust_□lient_m□mory, GL_AMD_perfor□an□□□monitor, GL□□E□_compr□s□□d_EAC_RG11_signe□_textu□e, □L_WEB□L_vi□eo_t□xture, □□□EXT□tex□ure□□ilte□_□□isotr□□ic□ , GL_EXT□ble□d_f□nc_exte□□ed, GL_□N□LE_get_ser□al□zed_contex□_□t□ing,□GL_ANG□E_t□ans□□ted□shader_source, GL_OES_element_inde□_□int□ GL_ANGL□_te□t□□e_compres□ion_dxt3, GL_□NGL□_multi_dra□, □L_AN□LE□shader_□ixel_loc□l_storage, GL□ANGLE_request_extension□□GL_OES_EG□_image,□GL_□N□□E_□ase_vertex_base_inst□nce□ GL_OES_get_program_b□n□□y, GL_ANGLE□clip_cull_distance□ □L_OES_d□□w_buffers_i□dexed, GL_EXT_□olygon_offse□_□l□□p, □L_APPLE_□□ip_di□tanc□, GL_A□GLE_texture_compres□io□_dxt5,□G□_OES_s□□□aceless_co□text□□GL_NV_□ixel_buf□□r_o□ject, □L_OE□_EGL_ima□e_ex□ernal_essl3, GL_□XT_col□r_buff□r_f□oat, □L_N□_framebuf□er□blit, GL_EXT_render_snor□, G□_E□T□□exture_c□□□ressi□□□bp□c, GL_□XT_t□xture□c□mpressi□n_r□tc, □L□EXT_r□a□_f□rma□_□gra, □□_CHR□MIUM_b□nd_uniform_locat□on, GL□□XT_draw_□uffers_□□dexe□□ GL_E□T_map_□uffer_□an□□, □L_OES_t□xt□re_border_c□amp, GL_OES_dept□32, GL_□NGLE_shader□pixel_□oc□l_□tora□e_coherent, GL_□XT_t□□□ur□_format_BG□A8888, GL_EXT_robust□ess,□GL_OE□□s□□□dard_derivatives,□GL_ANGLE_get_te□_l□□el_parameter□ GL_E□T_textu□□_stora□e, GL_OES_□exture_npot, G□_AN□L□_frameb□ffer_multisampl□, GL_EXT_unpack_subim□□□, □L_ANGLE□p□o□oking_vertex, □L_□HROMIUM_copy_texture, □□_EXT□texture_rg,□□L□OE□_c□mpr□□□ed_ETC□_sRGB□_alpha8_text□re, □□_□NGLE_base_ve□tex_base_i□s□□nc□_shade□_bu□ltin□ GL_A□GLE□lossy_etc_□ecode, GL_EXT_□extu□e_compres□□on_s3tc_□rgb, GL_O□S_□bo_□ende□_□i□map, GL_EX□_discard_framebuffer, GL□O□□_m□□buf□er, GL□□ES_tex□ure_□alf_float_li□□ar, □L□EXT_clip_control, GL_EX□_te□ture_□or□er_clamp□ G□_□ES_sh□der_multisample□interpo□atio□, G□□EXT_shade□_texture_lod□ G□_EX□_textu□e_mirro□_clamp_to□e□ge,□GL_□□S_packed□□□pth_stenci□, G□_AN□L□_□□xtur□_multisampl□, GL_EXT□color□buffer_half□flo□t□ GL_OES_comp□es□ed_ETC2_punchthr□ugh□_RGBA8_textur□, GL_OES_texture□half_□loat, GL□E□□_debug_label, GL_□NGLE_pack_revers□_□ow_order, GL_EXT_draw_□uffers,□GL□NV_pack_□ubimage, GL_OES□co□pres□ed□ETC2_R□□A8_textur□, GL□EXT_EG□_image_external_wrap_mo□es, GL_OES_te□ture□fl□at_l□nea□, GL_E□T_dr□w_elements_ba□e_vert□x, GL□EX□_sRGB, G□_C□□OMIUM_sync_query, GL_EXT_multi□dr□w_indirect, GL_KHR_parallel_shader_compile, GL_□NGL□_□ramebuffer_blit□ GL□EXT_float_□lend, GL_EXT_multi□□m□□ed_rend□□_to□texture, G□_E□T_tex□u□e_norm□6,□GL_ANGLE_clie□t_arrays, GL_NV_fe□ce,□GL_□NGLE_te□tur□_usage, GL_EXT_cl□p_cull_□istance,□□L_□XT□frag_d□p□h,□G□_ANGLE_mul□ivi□w_multis□mple, GL_OES_□omp□essed□E□□2_RGB8□textur□,□GL_ANG□□□dep□h□□exture, GL_ANGLE_p□lyg□□_mode,□G□_EXT_occlus□on_query_bool□an, GL_EXT_debu□_m□rker, G□_OES_c□mp□es□ed_ET□2_sRGB□_textur□, GL□OE□_□ample_variables, GL_KH□_debug