挑战与变革□□h2>□[20□4.0□□□2 16:03:06] EGL□Extensi□ns□ EGL□E□□_□□□ate_c□nte□t_rob□stness, E□L□ANGL□_d3d□share_handle_client_buffer, □GL_ANGL□_d3d_t□xtu□e□cl□en□_buf□e□, EGL_□□GLE_su□face□d3□_□extur□_2d_share_han□le, EGL_ANGLE_query□s□□fa□e_□oin□er, EGL_ANGLE□w□ndo□_f□xed_s□z□□ □GL_A□G□E_keyed_mutex, □GL□ANGLE_surface_o□ienta□ion□ EGL□ANG□E_dire□t_□ompositi□n, EGL_ANGLE□wi□dows□ui_composit□o□□ EGL_N□_post_sub_buffer, EGL_KHR□create_□ontext,□EGL_KHR_imag□,□EGL_KHR_image_base, □GL_K□R_gl_texture_2□□image, EGL_KHR_gl_tex□□re_cubem□p_i□age□ EGL_KHR_gl_renderbuffer_image, EGL_KH□_□et_all_pr□□_addr□sses,□EG□_KHR_stream, EG□_□HR_□tream_consum□r_g□te□ture, EGL_NV_st□eam_□ons□mer_glt□xture□y□v, E□L_ANGL□_stream_pro□ucer_d3d□textur□, □GL_ANGLE_create_contex□_web□l_com□at□bi□ity□ □GL_CHR□MI□M_□□eate_context_bind_gener□tes_res□urce, EGL_CHROM□UM_sync_control, □□L_□XT_p□xel_f□rm□t_float□ □GL_□□R_surfacel□ss_context,□E□L_A□G□E_displa□_t□□ture_share_group, EGL_ANG□E_display_semaphore_share□g□ou□, EG□_ANGLE□create□□ontext_□□ient_□rrays, EG□_ANG□E_program_cache_control, E□L_ANGL□_robust_reso□rce_initialization□□EGL_AN□L□_crea□e_context_extens□ons_□nabled, □G□_ANDR□ID□blob_cache, E□L_□□□□O□D_□□cordable, EGL_ANGLE_image_d3d11□textu□e, EGL_A□G□E_create□c□ntext_backwar□s_c□mpatib□e, □GL□KHR_no_□onfig□context, EGL_KHR_cre□te_con□□xt_n□_er□or, EGL_KH□□reu□able_sync,
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