训练营□教官们都非常严厉□他们对学员的要求非常高。每天早晨六□□□官会□时吹响□子,所有学□必须在□分□□集合完毕。接下来是一个小时的晨跑和体□训练,教官们会在□旁监督□确保每个学员都能完成任务。□然训练非常辛苦□□我能感受□自己的身□□逐渐变得□壮。□□p□
□p>有一次,小□在一次比赛中不小心□伤了脚踝,医生建议他休□□□月。小明感到非常沮丧,担心自己的梦想会因此破灭□□强一直陪在□明身边,□励他□要□弃。小强每天放学后都会□小明□,帮他复习功课,陪□聊天,甚至还帮他做康复训□。□明在小强的帮助下□逐渐□□了信心□体力。 电影以芭比公主为主角,讲述□□追□梦想的故事。□比是一个充满活力□才□的公主,她□望成□一名歌星。在电影中,观众跟随芭比的足□,经历了□在追逐□想的过程中所遇□的挑战□□难,以及她如何克服□些困难最终实现梦想的过程。爱情的□蜜与痛苦□2>
[2024.07.0□ 16:03:06] Ope□GL Extension□: GL_OES_d□p□h□4, GL□ANGLE_stencil_tex□u□□□g□ G□_EXT_de□□h□cl□mp,□GL_N□_sha□er_nopersp□c□iv□_in□e□polatio□,□G□_CHR□MI□M_lose_co□□e□t, GL_ANGLE_program_c□□he_□on□rol□ □□_□NGL□_ins□a□□ed_arrays□ GL_EXT_disjoint_timer_query, GL_EXT_tex□ure_type□2_10□10_1□_REV, GL_CHROM□UM_cop□□com□□essed_texture, G□_□ES_draw_el□men□s_ba□e_v□rtex, GL_EXT_blend_min□□x, □L_□□□_□exture_co□pression□dxt1,□GL_□V□E□L_str□am_co□□ume□□□xternal□ GL_OES□E□L□i□age_extern□l, □L_□ES_c□m□ressed_EA□_RG11_□ns□□ned_□exture,□GL_OVR_multiview, GL_OES_vertex_array_obj□ct□ GL_EX□_instan□□d_arrays, GL□OES_texture_float, G□□E□T_b□□e_instance, GL_OES_rgb8_rgba8, GL_OVR_multivi□w2, GL_C□ROM□U□□b□□d_generates_resource, GL□ANGLE_rendera□ility_v□□idat□on, GL_OES□texture_stencil8, G□_ANGLE_c□□□_texture_3d,□GL_□□T_conse□□ativ□_de□th, □L_OES□compr□□s□d_□□C_R□1_unsigned□textu□e□ □L_OE□_compressed_ETC2□punchthroughA_sRGB8_alpha_□exture, □L_□NGLE_mem□□y_size, G□_OES_compr□ssed□EA□_□□1□signed_tex□ure, G□_ANGL□_robu□t_□□ient_memory, GL_AMD_p□□formance□□onitor, GL_□□S_c□m□r□ssed_EAC_RG11_□ig□□d_tex□ure, □□_W□BGL_video_te□ture,□GL_EXT_te□t□□e_fil□er_□□isotropic, , □L_EXT_blend_func_extended, □L_ANGLE_get_□eria□i□ed□context_s□ring, GL_ANGLE_transl□□ed_shader_source, GL□OES_elem□nt_index_uin□, GL_A□GL□_texture_compres□ion_□xt□, G□_ANGLE_multi_d□□w, GL_ANG□E_sha□er_pixel_□ocal_storage, GL_ANGLE□re□u□st_extension, □L_OES_E□L_ima□e, GL□ANGLE_b□se_ve□te□_base_□ns□ance,□□□_OES_ge□_p□ogram_binary, G□_□N□LE_c□ip_cull□□istance,□GL_O□S_draw_buffers_in□exed, GL_EX□_p□lygon_offs□t_clamp, GL_APPL□_cl□p□□i□tance, GL_□NGLE_texture_compress□on_dxt5, GL_OES_surfacel□ss_c□ntext, GL_□V_pix□l_buffer_obj□ct,□G□_OE□□□GL_image□ex□□rnal_essl3□ GL_EXT_color□bu□f□r_float, GL_NV_fr□mebuffe□_blit□□GL_□X□_rend□r_□norm, GL_EXT_tex□ure_compression_bptc,□GL_EXT_texture□co□pression□rg□c,□GL□EX□_read_f□rmat_□gra, □L_CHROMIUM_bi□d_unifor□_loc□□ion, GL□E□T_draw_buffers_ind□□□d□□G□_EXT_ma□_buffe□_□ange, GL□OES_te□tu□e_□□r□er_c□amp□ G□_□ES_d□pth32,□□L□ANG□E□□hader_pixel_□oc□l□storage_coherent, G□_EXT□te□tu□e_for□at_BGRA8888, GL_EXT_r□b□stness, GL_OES_□tandard_derivatives□ □L_ANGLE_□et_t□x_□eve□_parameter, GL_EXT_t□xture_s□orage□□GL_O□S_□e□ture_npot, GL_ANGLE_fram□buffer_mu□tisample,□GL_EXT_unpa□k_subimage, GL_□N□□E_provoki□g_□ert□x, □L□CH□O□IUM□copy_texture, GL_EX□_texture_rg, □□_O□S_comp□es□ed_ETC□_sRGB8_alpha8_text□□□, GL_A□GLE_base□ver□□x_□□se_i□stance_s□ader_□u□ltin, GL_ANGLE□lo□sy_e□c_de□ode, GL□EXT□tex□ure_c□mpress□on□s3tc_□rgb□ GL_□ES_fbo_render_□i□□ap, □L_EXT_□iscard□framebuffer, GL_□ES_mapbuf□er, GL□□ES_textur□_hal□_float_linea□, GL_□XT_□lip_control,□GL□EX□_textur□□bo□der_clamp, □□_OES_sh□der_multisample□int□rpolation, G□_EX□_sh□der_□extur□_lod, GL_EXT_text□r□_□irror_clamp_to_ed□e, GL_□□S_pac□□□_de□□h_stenc□l, GL_ANGL□_texture_multisam□le, GL□EXT_color_buffer_half□f□o□t,□G□_OES_co□pressed_ETC2_p□n□ht□roug□A□RGBA8_□extur□□□GL_OE□_texture_□alf_float, GL_E□□□debug_□a□□l□ GL_□NGLE_p□ck_reverse□row_order, GL_□XT□dra□_b□ffers, □L_NV□□ack_subimag□□ □L_OES_□□mpressed_ETC2_RG□A8_te□ture, GL_□XT_EGL_image_extern□l_wrap_mod□s, GL□O□S□texture_f□o□t_linear, GL_EX□□d□aw_eleme□ts_base_ver□ex, GL_E□T_sRGB, GL_CHROMIUM_sync□query, GL_EXT_multi_□raw_i□direct,□GL_KH□_parallel□sh□d□r_compile, GL_ANGLE_f□ameb□f□er_blit, GL_EXT_float_blend, GL_□XT_multisample□_ren□er□to_te□ture, GL_EXT_t□xture□norm16, GL_ANGLE_cli□n□_arrays,□GL_NV_f□nce□ GL_ANGL□_texture_usage, GL_□XT_c□□p_□ul□_distance, GL_□X□_frag_depth, □□_ANGLE_multiview_multisamp□e,□GL_OES_comp□essed_ETC□□R□B8_t□xt□re, G□□ANG□□_depth_textu□e, GL_AN□L□□po□yg□□□mode, GL_E□□_occl□sion_que□y_b□ole□n,□GL_EX□_debug□marke□, GL_O□S_com□re□s□d_ETC□_sRGB8_texture,□GL_O□S□sample_variables, GL_KH□_□ebug