主演:Jade Charbonneau Marc Messier 罗伊·迪普伊 塞琳·邦尼 Guillaume Cyr émile Proulx-Cloutier Oscar Desgagnés Michele Deslauriers 玛丽-伊芙·布瑞加德 皮埃尔-卢克·冯克 索尼娅·柯杜 Geneviève Schmidt Antoine Bergeron Vincent Champagne Anne-Julie Royer
导演:传仁
□飞越□峰需□坚持和信念。在登顶金字塔的过程中,会遇到各种困难和挑战,可能会感到疲惫□无□。但只要坚持信念,相信自己□能力,就能战□一□困难□走向成功。□> [2024.07.02 16□03:0□] □penGL Extensions: GL_OES_depth24, GL_ANGLE_st□□cil_□□xturi□g, □□_EXT_dep□h_c□a□□,□GL_NV_□hader_n□perspect□□e_int□rpol□tion□ GL_CHROM□UM_l□se_c□n□ext, GL_ANGLE_progr□m_□a□he□con□rol, G□_ANG□□_□nstanc□d_a□rays, G□_EXT□d□sjo□n□□timer_q□ery,□GL_□XT_texture_type_2_□0_□0_10_REV, □□_CHROMIU□□copy_c□mp□e□sed_texture□ GL_□ES_draw□elemen□s_base_vertex, GL□□XT_□lend_minmax□ GL_EXT□tex□ure_c□mpres□□on□dxt1, GL_NV_EGL□stream□consumer_e□ternal, GL□O□S_EGL_image_external, GL_OES_□omp□essed_E□C_RG11_un□□g□e□_□exture□ GL_OVR_multiview, □L_OE□_verte□_array_object, GL□□XT_instanced_arrays, GL_OES_□e□ture_float, □L□E□T_□ase_in□tance, GL_OES_rgb8_rg□a8□ □L_OVR_mult□view2, G□□C□R□MIU□_bind_generates_resource, GL□ANGL□_renderability_valida□io□,□GL_□ES_t□xture_stencil□, GL□ANG□E□cop□_t□x□□re_3d, GL_EXT_c□nser□ativ□_dept□, □L_O□□_compr□s□ed_EAC_R11_unsigned_texture, GL_O□S_c□mpressed_ETC2_p□ncht□roughA_□□□B8_alpha_t□□ture, GL_ANG□E_memory□siz□□□GL_OES_com□resse□_EAC_□11_sig□e□_texture, GL_ANGLE_robust□client_memory, □L_AM□_p□r□ormance_monitor, G□_□□S_□ompressed_E□C_RG11_□igned_tex□ur□, GL_WEBGL_v□deo□te□t□□e,□GL_□XT_text□re_filter_an□s□□ropic□ , GL_EXT_blend_func_□□ten□ed□ GL□ANGLE_get_seri□lized_□o□text_str□ng, GL□A□GLE_transla□ed_s□ade□_sou□ce, GL□OES_element□ind□x_uint, GL_ANGLE_□ex□ure_compression_dxt3□ GL_ANGLE□m□lt□_draw, □L_□□GLE_s□ad□r_pixe□_□ocal_□tora□e, GL_□NGL□_□equest_e□tens□on□□GL_OES_E□L_image, GL_ANG□E_ba□e_verte□_□□se_instance, GL_□E□_get_program_bi□ary, GL_ANGLE_clip_cull_dist□□ce, GL_OES_draw_b□ffers_inde□□d,□GL_EXT_polyg□n_offset_clamp, GL□A□PLE_clip_distance, GL_□□GLE_t□x□ur□□comp□ess□□□_dxt5, G□_□ES□sur□aceles□_context,□□L_NV_pixel_b□ffer_object□ GL□□□S_EGL□image_e□ternal_essl3□ GL_E□T_col□r_bu□fer_fl□at, GL_□V_□ramebuffe□_□□it, GL_E□T_render_snorm, GL_EXT_text□□e_compre□si□□_bptc□ □L_EXT_textur□_comp□essi□n_□gtc□ □L_EX□_□ead_for□at_□gra, GL_CHROMIUM_bin□_uniform_□oc□tio□, GL_E□T□draw□□uf□ers_indexe□,□GL□□XT_map_□u□fer□ra□ge, GL_O□S□textur□□borde□_cl□m□,□GL_OES_depth32,□GL□ANGL□_sh□der□pixel_lo□al_st□rage_□oherent, G□_E□T□texture_form□t□BGRA888□, GL_EXT□robustness, GL_OE□_stand□rd_derivatives□□GL_A□□LE_get_tex_□eve□_p□rameter□□G□_EXT_te□t□re_storag□, GL_OE□_te□ture_npot, GL_□NGLE_fr□m□□u□fer_mul□isample, G□_□X□_unpack_subima□e,□□L_A□□□□_provoki□g_□ertex, GL_C□ROMIUM_copy_□exture, GL_EXT_texture_rg, GL_OES□c□m□ress□d□ET□2_□□G□8□alpha8_t□xture, □L□ANG□E_base_vertex_bas□_instance_s□ad□r_builtin, GL_A□GL□_□ossy_□tc□decode, GL_EXT_texture_co□pr□ssion_s□tc_srg□, GL_OES_f□o_□ender_mip□ap, G□_EXT□d□scard_frame□uffer, GL_OES_map□uffer, G□_□ES_te□□u□e_□al□_floa□_l□n□□r, □□□EXT_clip_c□□trol, □L□EXT_□ex□ur□_border_c□am□,□GL_OES_s□ader_multisample_i□terpolation, GL_E□T_□ha□er_texture_□□d□ GL_EXT_textur□_mirro□_c□amp_to_edge, □L_□ES□packed_dep□h□s□encil, GL_ANGLE_tex□ure_multisamp□e,□GL_EXT_co□o□_buff□r_□al□_float,□GL□OES□□ompres□ed_□TC2_punc□t□□oughA_R□BA□□texture, GL_OES_texture_□alf_f□oat, GL_EXT□□ebug_la□□l, □L_ANGLE_pack_rever□e_□□w_□rder, GL□E□T_draw_buffers, □L_□V_pack_subi□a□e, □L_OES_co□press□d_ET□2_□GBA8_t□xt□re, GL_□XT_□GL_image_external_wrap_m□d□s,□GL_OES_□ex□ure□float_linear, GL_EXT□draw_elem□□t□_base□ver□□x, GL_EXT_sRGB□ GL_CHROMIUM_sy□c_query, GL□EX□_multi_d□aw_indirect, GL_KHR_para□le□□sh□der_compile, □L_ANGLE_fr□mebuffer_blit,□GL_E□□_f□oat_blend, GL_EXT□multisamp□ed_render_to□t□xture, GL_EXT_□exture_no□m□6, □□_ANGL□_client_□□rays, GL_NV_f□nce□ GL_ANGLE_text□□□□us□ge, GL_EX□_clip_cull_distance,□□L_EX□_fr□g_d□pth, GL_ANGLE_multivi□w_mult□sampl□, GL_OES_□ompres□ed□□TC2_RGB□_□□xture, GL_ANGLE_d□p□h_textu□□, □L_□NGLE□polygon_mode, GL_E□T_occlusion_que□y□boolean, GL_EXT_debu□_marker, GL_OES□c□mpressed_ETC2_s□GB8_textur□, GL_OES_sampl□_variabl□s□ G□□KHR_debug
... 详情
在□□了无数考验和战斗之后,炭□郎和他□伙伴们将逐渐展□出更强大的实力和智慧。他□将在面对各种□□时勇敢前□,不断突破自我□□长为更加坚强和成熟的□物。□□成长过□将为观□□□出□□饱满和感人的故事情节□音乐配乐
飞越□峰需□坚持和信念。在登顶金字塔的过程中,会遇到各种困难和挑战,可能会感到疲惫□无□。但只要坚持信念,相信自己□能力,就能战□一□困难□走向成功。□> [2024.07.02 16□03:0□] □penGL Extensions: GL_OES_depth24, GL_ANGLE_st□□cil_□□xturi□g, □□_EXT_dep□h_c□a□□,□GL_NV_□hader_n□perspect□□e_int□rpol□tion□ GL_CHROM□UM_l□se_c□n□ext, GL_ANGLE_progr□m_□a□he□con□rol, G□_ANG□□_□nstanc□d_a□rays, G□_EXT□d□sjo□n□□timer_q□ery,□GL_□XT_texture_type_2_□0_□0_10_REV, □□_CHROMIU□□copy_c□mp□e□sed_texture□ GL_□ES_draw□elemen□s_base_vertex, GL□□XT_□lend_minmax□ GL_EXT□tex□ure_c□mpres□□on□dxt1, GL_NV_EGL□stream□consumer_e□ternal, GL□O□S_EGL_image_external, GL_OES_□omp□essed_E□C_RG11_un□□g□e□_□exture□ GL_OVR_multiview, □L_OE□_verte□_array_object, GL□□XT_instanced_arrays, GL_OES_□e□ture_float, □L□E□T_□ase_in□tance, GL_OES_rgb8_rg□a8□ □L_OVR_mult□view2, G□□C□R□MIU□_bind_generates_resource, GL□ANGL□_renderability_valida□io□,□GL_□ES_t□xture_stencil□, GL□ANG□E□cop□_t□x□□re_3d, GL_EXT_c□nser□ativ□_dept□, □L_O□□_compr□s□ed_EAC_R11_unsigned_texture, GL_O□S_c□mpressed_ETC2_p□ncht□roughA_□□□B8_alpha_t□□ture, GL_ANG□E_memory□siz□□□GL_OES_com□resse□_EAC_□11_sig□e□_texture, GL_ANGLE_robust□client_memory, □L_AM□_p□r□ormance_monitor, G□_□□S_□ompressed_E□C_RG11_□igned_tex□ur□, GL_WEBGL_v□deo□te□t□□e,□GL_□XT_text□re_filter_an□s□□ropic□ , GL_EXT_blend_func_□□ten□ed□ GL□ANGLE_get_seri□lized_□o□text_str□ng, GL□A□GLE_transla□ed_s□ade□_sou□ce, GL□OES_element□ind□x_uint, GL_ANGLE_□ex□ure_compression_dxt3□ GL_ANGLE□m□lt□_draw, □L_□□GLE_s□ad□r_pixe□_□ocal_□tora□e, GL_□NGL□_□equest_e□tens□on□□GL_OES_E□L_image, GL_ANG□E_ba□e_verte□_□□se_instance, GL_□E□_get_program_bi□ary, GL_ANGLE_clip_cull_dist□□ce, GL_OES_draw_b□ffers_inde□□d,□GL_EXT_polyg□n_offset_clamp, GL□A□PLE_clip_distance, GL_□□GLE_t□x□ur□□comp□ess□□□_dxt5, G□_□ES□sur□aceles□_context,□□L_NV_pixel_b□ffer_object□ GL□□□S_EGL□image_e□ternal_essl3□ GL_E□T_col□r_bu□fer_fl□at, GL_□V_□ramebuffe□_□□it, GL_E□T_render_snorm, GL_EXT_text□□e_compre□si□□_bptc□ □L_EXT_textur□_comp□essi□n_□gtc□ □L_EX□_□ead_for□at_□gra, GL_CHROMIUM_bin□_uniform_□oc□tio□, GL_E□T□draw□□uf□ers_indexe□,□GL□□XT_map_□u□fer□ra□ge, GL_O□S□textur□□borde□_cl□m□,□GL_OES_depth32,□GL□ANGL□_sh□der□pixel_lo□al_st□rage_□oherent, G□_E□T□texture_form□t□BGRA888□, GL_EXT□robustness, GL_OE□_stand□rd_derivatives□□GL_A□□LE_get_tex_□eve□_p□rameter□□G□_EXT_te□t□re_storag□, GL_OE□_te□ture_npot, GL_□NGLE_fr□m□□u□fer_mul□isample, G□_□X□_unpack_subima□e,□□L_A□□□□_provoki□g_□ertex, GL_C□ROMIUM_copy_□exture, GL_EXT_texture_rg, GL_OES□c□m□ress□d□ET□2_□□G□8□alpha8_t□xture, □L□ANG□E_base_vertex_bas□_instance_s□ad□r_builtin, GL_A□GL□_□ossy_□tc□decode, GL_EXT_texture_co□pr□ssion_s□tc_srg□, GL_OES_f□o_□ender_mip□ap, G□_EXT□d□scard_frame□uffer, GL_OES_map□uffer, G□_□ES_te□□u□e_□al□_floa□_l□n□□r, □□□EXT_clip_c□□trol, □L□EXT_□ex□ur□_border_c□am□,□GL_OES_s□ader_multisample_i□terpolation, GL_E□T_□ha□er_texture_□□d□ GL_EXT_textur□_mirro□_c□amp_to_edge, □L_□ES□packed_dep□h□s□encil, GL_ANGLE_tex□ure_multisamp□e,□GL_EXT_co□o□_buff□r_□al□_float,□GL□OES□□ompres□ed_□TC2_punc□t□□oughA_R□BA□□texture, GL_OES_texture_□alf_f□oat, GL_EXT□□ebug_la□□l, □L_ANGLE_pack_rever□e_□□w_□rder, GL□E□T_draw_buffers, □L_□V_pack_subi□a□e, □L_OES_co□press□d_ET□2_□GBA8_t□xt□re, GL_□XT_□GL_image_external_wrap_m□d□s,□GL_OES_□ex□ure□float_linear, GL_EXT□draw_elem□□t□_base□ver□□x, GL_EXT_sRGB□ GL_CHROMIUM_sy□c_query, GL□EX□_multi_d□aw_indirect, GL_KHR_para□le□□sh□der_compile, □L_ANGLE_fr□mebuffer_blit,□GL_E□□_f□oat_blend, GL_EXT□multisamp□ed_render_to□t□xture, GL_EXT_□exture_no□m□6, □□_ANGL□_client_□□rays, GL_NV_f□nce□ GL_ANGLE_text□□□□us□ge, GL_EX□_clip_cull_distance,□□L_EX□_fr□g_d□pth, GL_ANGLE_multivi□w_mult□sampl□, GL_OES_□ompres□ed□□TC2_RGB□_□□xture, GL_ANGLE_d□p□h_textu□□, □L_□NGLE□polygon_mode, GL_E□T_occlusion_que□y□boolean, GL_EXT_debu□_marker, GL_OES□c□mpressed_ETC2_s□GB8_textur□, GL_OES_sampl□_variabl□s□ G□□KHR_debug