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恶魔们常常□血□的承□来诱惑人类,许下种种美□的□言,却往□伴随着□尽□危险。人类□恶魔的承诺中踏上一□危险的道路□最终陷入无法□□的深渊。<□p>
□鬼叫春1979□的故事发生在一个幽暗的小镇上。一□情侣来到□个小镇,想要□过□个安宁的假期。然□,他们却发现□个小镇上隐藏着许多不为人□的鬼□传说。当夜幕降临,小镇上似乎开始充□着诡异的声音,让人毛□悚然。随着故事的发展,情侣们渐渐发现自己置身于一个□□逃脱的噩梦□中。□>东□复□者□漫:画面表现
[202□.07.02□□6:03:06] OpenGL Extensions: GL_□ES_d□pth24, GL_ANGLE_st□ncil_text□ring,□GL_E□T_depth_□□amp, GL_NV_□hader_noperspective_in□erpolation, GL_□□ROM□UM_□os□_co□text□□□L_ANG□□_□rogram_cach□_control,□GL_ANGLE_instan□ed□arrays, GL_□XT_di□□oin□_timer_query, □L_EXT_t□□ture_□□□e□□_10□10□10_REV, GL_CHR□MIUM_□opy_compresse□_□e□□u□e,□GL_OES□draw_element□_base□ve□t□x□ GL_EXT□blend_□inmax, GL_EXT_t□x□u□e_compression_dx□□, GL_NV_EG□_st□eam_cons□mer□□xte□□a□, GL□□E□_EGL_i□age_e□te□nal,□GL_□ES_c□mpr□□sed□EAC_RG11_un□igne□_texture, GL_OV□_multivi□w, GL_OES_ver□□□_array_o□ject, GL_EXT_instanced_arr□y□,□GL□□ES_□exture_f□□at,□GL_EXT_ba□e_inst□nce,□GL_OES_□gb□_r□ba8, □L□O□R_multiv□□w2, GL□CHR□MIUM_bind_ge□erates□□eso□rce,□GL_ANG□E_ren□erab□l□ty_validation, GL_□ES_texture_st□ncil8, GL_□□GLE_c□py_□e□ture_□d, □L_EXT_conservativ□_depth,□GL□OES_co□pressed□EA□_R11_unsigned_tex□ure, GL_OES_compressed_□□C2□punch□hroug□□_sR□B8_□lp□a_texture□□□L_ANG□E_memory_size, GL_OES_com□re□sed_EAC_R□1_signed_t□xture□ G□_ANG□E_r□bust_client_memory, GL□□MD_perform□nce_□oni□□r, □L_OES_compressed_□□C□RG11_□□gned_text□r□, GL_WEBGL_video_texture, GL_EXT_□□xture_□ilter_a□i□□tropi□,□□ GL_□XT_blend_□unc□exte□ded□ G□_□N□LE_g□t□serial□zed□c□ntext_str□ng, GL_ANGLE_translated_sh□der_source□ GL_OES□ele□ent_i□d□□_uint, □L_□N□L□_te□t□□e□com□ression_dxt3□ GL_ANGLE_m□□ti_draw, GL_ANG□E_shader_pixel_local_storage, GL_ANGLE_req□est_□xtensi□n□□GL_OES_EGL_ima□e, GL□ANGLE_ba□e_□erte□□base_in□tance, GL_OES_get_pr□□ram_b□nary, GL□AN□LE_clip_cull□d□□tance□ GL_OES_d□aw_b□□fers_in□exed, GL_EXT□□olygon_□ffset_clamp, □L_APPLE_clip_dist□nce, GL_□NGLE_te□ture_co□pres□ion_d□t□, GL_OE□□surfaceless_co□text□ GL_NV_p□xe□□buffer_□bject,□GL_OES_□□L_image_ext□rnal□essl3, G□_EXT□c□lor_buffe□_flo□t□ GL_NV_f□amebuffer□blit, GL_E□T_render_snorm□ GL_EX□_textu□e_comp□essio□_□ptc, GL_EXT_□ext□r□_□ompressio□_rgtc, GL_EXT_read_fo□mat_bgra, GL_C□ROMIUM_bind_unifor□_□ocation, G□_□XT_draw_buffe□s_indexe□, GL□EXT_map_b□ffer□r□nge, GL_OES_texture_□□rde□_c□□mp, □L_□ES_dep□□□2, GL_ANG□□_sha□er□pixel_loc□l_□torage□c□herent, GL_EXT_texture_fo□m□t_BGRA8□□□□ GL_EX□_□obust□ess, GL□OES_□□andard□□erivatives, □L_ANG□E_get_t□x□level_paramet□r, □L□□X□_texture_stor□ge, GL_O□S□texture_npot, GL_ANGL□_fram□buff□r_□□l□isample, GL_EXT_unp□□k_subima□e, GL□□□□LE_provoking_□ert□□, GL_□H□OMIUM_□opy_t□x□ure□ GL_EXT_texture□rg, G□_OES_compres□ed□ETC2_sRG□8□□lpha8_text□re, GL□ANGLE_□a□e□vert□□_base_instance_□had□r_builtin□ GL_ANGL□□los□y_etc_decode, GL□EXT_text□re_□ompr□ssio□_s3tc_srgb□ □L_O□S_fbo_render□mip□□p, □L_EXT_□iscard□□ramebu□fer, GL□OES□mapbuf□er, GL_□ES□textur□_hal□□float_linea□, GL_EXT_clip_c□ntrol, GL_E□T_tex□ure_border_c□amp□□GL_OES_sh□□er_mul□is□mp□□_interpolat□on, GL_EXT_shader_textu□e_l□d□□GL_EX□□□extur□_mirror_clamp□to□edge□ GL_O□S_p□cked_depth_st□ncil, GL_ANGLE_textur□_multisam□le□ GL_EXT_colo□_buffer□half_fl□at, G□_OE□_□om□ressed_ETC2_puncht□roughA_RG□□8_te□tur□, G□_□ES_□ex□ure_ha□f_float, G□_E□T_□ebug_la□el, GL_ANGLE_pa□k_r□verse_ro□_order, GL_□□□_draw_buf□□rs,□GL_NV_pack_sub□mage, GL_□□S□compressed_E□□2_RGB□8□□extu□e, GL_EXT_EGL_image□external_wra□_m□d□s, G□_OES□□exture_float□□inea□, GL_EXT_□raw_elements_base_vertex, GL_EXT_sRGB, GL_CHROMIUM_sync_query, G□_EXT_multi_draw_indi□ect, GL_KH□_pa□all□l_shader□comp□le, GL_ANG□E_framebuffer_blit, GL_E□□_fl□at_b□end□ G□□EXT_mu□tisamp□□d_re□de□_to_text□r□, GL_EXT_□ex□ure□norm1□, GL_ANG□E_clien□_□r□□ys,□GL_□V_fence, G□_ANGL□_textu□e_usag□,□GL_EXT_cli□_cull_distance, GL_EXT_frag_depth, □L_ANGL□_multiview_multisample,□GL_□ES□com□r□ssed_E□C2_□GB8_text□re, GL_A□□LE_d□□th□□extur□, GL_ANGLE_polygon□mode□ GL_EXT_occlusi□n□□uery_bool□an, GL_□X□_debug_marker, □L□OES_compress□d_ETC2_sRGB8_text□re, GL□OES_sample_variable□,□GL_KHR_de□ug