勇□与□慧的交织
<□2>□战□困□□2>□<□2>长津湖的未来展望□2>
[2024.0□.02 16:03:0□] O□en□L Extensi□ns: GL_□ES_□epth24, G□_A□GLE_stenc□l_texturing, GL_EX□_□epth□cl□m□, G□_N□_s□ader_noperspective□interpolati□n□ □L□CHR□□I□M_l□se□context, GL_ANGL□_program_cache_control, □□_□NGL□_instance□_arrays, GL_EXT_disjoint_t□□er_quer□□ GL□□X□_text□r□_□ype_2□10□10_10_REV, □L□□HROM□UM_cop□_c□mpr□□sed□□exture, G□_□ES_draw_elements_b□se_v□rtex, GL_E□T_blen□_mi□max□ GL_EXT_texture_compressi□n_dxt1, GL_NV_EGL_str□am□consumer_extern□l, G□□□ES_□GL_im□ge_external□ GL_OES_co□pr□sse□□□AC_□□11_u□signed_textu□e□ GL_OVR□m□ltiview, GL_OES_v□r□ex□□rra□□□□□ect, GL_EXT_inst□nced_a□r□ys, □L□OE□□text□re_float, G□_EXT_base_in□tance, GL_OES_□gb8_rgb□8,□GL_OVR_mu□tiview□□ G□_□H□□MIUM_bind_g□□er□tes_□es□urc□,□GL_A□GL□_r□nderability□□alidat□on,□GL_OE□□□ext□r□□stencil8, GL_ANGLE_c□□y_text□re_3□, □L_□XT□conserv□□ive_dep□h, GL_OE□_c□mpressed_EAC_R11_unsi□ned_texture, GL_OES_compressed_ETC2_punchthroughA_sRGB8□alpha_□ext□re, GL_ANGLE_□em□ry□□ize, G□_OES_comp□essed_□A□□R□□_s□gned_t□xture, G□_ANGL□_ro□us□_clie□□_memory, GL_AMD_pe□form□nce□monitor, G□_□□□_compressed_EAC_RG11_□igned_te□t□re, GL_WEBGL_□ideo_texture, □L□EXT_tex□ure_filt□r_a□□sot□opic, , GL_EX□_blend_func_e□□ende□, G□_AN□LE_get_□erializ□d_context_string□ GL_AN□□E□t□ansla□ed_shad□r_source□ GL_OE□_eleme□□_in□e□_□□nt, G□_ANGLE_textu□□_compression_□xt3, GL_ANGL□_m□l□i_dra□□ GL_ANGLE_shad□r_pixel_lo□al_s□orage, GL_□NGLE_re□uest_extension, □L_OES_EGL_image, GL□ANG□□_ba□e□vertex_base□□ns□an□e, GL_OES_g□t_prog□am_binary, G□_ANGLE_c□ip_cull_□□sta□ce, GL_O□S□□□aw_buff□r□_i□d□□ed, GL_□XT_□olygon_of□set□clamp, GL_A□PLE_cl□p_distance, G□_ANG□E_textur□_compression□dxt5, GL_□ES_□□□faceless_cont□xt,□GL_NV_pixe□_buffer_object, GL_□ES_EGL_im□ge_external□essl3,□GL_EXT_color_buffer_f□oat, G□□NV_fram□buffer_bli□, □L_EXT_render_snorm□ GL_EXT□te□tu□e_compression□bptc, GL_EXT_t□xture_□ompressi□n_rgtc, GL_EXT_rea□_□ormat_bgr□, GL_C□ROMIUM□bind_uniform_location, GL_EXT_draw_buffers_i□□exed,□GL_EXT_map_buf□er□range, GL_□ES_□e□ture_border_clamp, □L_□□S□depth3□, GL_ANGLE_sha□□r_pixel_l□□al□s□orag□_coherent, GL_EXT□texture_form□t_BG□A8□88, GL□EX□_□ob□stn□□s□ GL_OES_standard_deriv□tiv□s, GL_ANGLE_get_t□x□level_parame□□r, GL_□X□_textur□_storage, GL_OES_□exture□□pot□ GL_A□GLE_frame□uffer_multisampl□, GL_EXT_unpa□k_subim□ge,□GL_ANGLE_provoking_vertex, GL_CHRO□□UM_cop□□text□re,□GL_EXT_texture_rg, GL_OES_comp□e□sed□ET□2□□□GB□_alpha8_te□ture,□GL_ANGLE_base_□ertex_base_□ns□□nce□sh□□□r_builtin□ G□_A□GL□_loss□_etc_deco□e, G□_EXT_te□tur□_co□pre□sion_s3tc_srgb, GL_OES_fbo_re□der_mipmap, GL_E□T_discar□_fram□buffer,□GL_□ES_mapb□ffer, GL_OES_t□xture_half_float_linear, GL_□XT_c□ip_control, GL_E□T□te□ture_border_□lamp, GL_O□S_shader□m□ltisample_i□□e□pol□t□o□□ GL_EXT_s□ader_texture_lod, GL_EXT_textur□_mirror_clam□_to_edge□ G□_OES_□acked_d□pth_s□□□cil, GL_A□GLE_□e□ture_mul□isamp□□□ GL_EX□_□o□□r_b□ffer_half_float, GL_O□□_compressed□E□C2□punc□thr□□□hA_RGBA8_□ex□ure, GL□OES_te□ture_□alf_fl□at, GL_□XT_debu□_label, □L_ANGLE_pack_□everse_□ow_□rde□,□GL_EXT□draw_bu□□□rs, GL_N□_pack_subimage, G□□OES_compres□ed_ETC2_R□BA□_texture, GL_EXT_EGL□□mag□_extern□l_wr□p_modes, GL□O□S_□exture_f□□a□_line□r, GL_EXT_d□aw_element□□base_vertex, GL_EXT_sRG□, GL_C□R□M□U□_sy□c_query,□GL_□X□□multi_d□□w_i□dir□ct, GL_KHR_□arallel_shad□r_compile, GL_ANGLE_fr□m□b□f□er_b□i□, G□□E□T_float_blend, GL_□XT_mult□sa□□l□d□□ende□_to_texture,□GL_EXT_texture_□orm16,□GL_ANGL□□client_arra□s□□GL_N□_f□nce, GL_ANG□E_□ex□ur□□□sa□e□ GL_EXT_cli□_cull□dista□ce, GL_EXT_frag_depth□□GL_ANGLE_multiview_m□ltis□mpl□, GL_□E□_com□resse□_ET□2_RGB□_texture, GL_ANGLE_□□□th_tex□ure□ GL_□NGLE_polygo□_mode,□G□_EXT_occlus□on_qu□□y_boolean, GL□□XT_de□ug_mar□er,□G□_OES_compressed_E□C2□sRGB8_t□xture, GL_O□S□sample_vari□bles□ G□_KHR_debug
<□>随着□□的不□进步□赛□运动也在不断进化。电动赛车和无人□驶赛车的出现,□示着赛车运□的未来将更加□□化和高科技化。□ormul□ E作为电动赛车的代□,已经成为了赛车运动的新兴力量。无人驾驶赛□则展示了□来科技的无限可能。尽管□□运动的形式□不断□□,但人们对速度与激□的追求始终不会改变。