<□2>角□演绎
克服困难
□202□.07.□2 16:03:06] Ope□GL Ex□e□s□on□: □L_OES_depth24, GL□ANG□E_sten□□l_texturing,□□L_EXT_□ep□h_cl□mp□ GL_NV_shad□r_noperspective□interpo□□tion, GL_CHR□MIUM_los□_cont□□t, GL_□NG□□_progra□_c□che_control, GL□AN□LE_□nstanced_arr□ys, GL_EX□_□isjoi□□_timer_que□y,□GL_EXT□texture_type□2_10_□□_10_RE□, GL□CHROMI□M_copy_co□pre□sed_textu□□, GL_O□□_d□aw□elements_base_vert□□, GL_EXT□□len□_m□nmax, GL_□□T_texture□□ompression_□xt□, GL_□V_EGL□stream_consumer_external, G□_OES_EGL_im□ge_ex□ernal, GL□OE□_c□mpressed_EAC_RG11_unsig□□d_t□xture, G□_OVR_m□lti□i□w,□GL_O□S_v□rt□□_array_□bje□t, GL□□□T_i□stance□_arrays,□G□_OE□_texture_□loat, GL_EXT_bas□_i□stance, GL□□ES_□□b□_r□b□8, GL_OVR_mu□t□□iew2, □□_CHROMIUM_bind_g□ner□te□_resou□ce, GL□ANGLE_rende□□bility_validation, GL_OES□texture_stencil8, GL_ANGLE□□opy□t□xture_3d, GL_EXT_□□nser□at□□e□depth, GL□OES_comp□ess□d_EAC_R11_unsigned_textur□□ GL_OES_□ompresse□_ETC2_punchthro□g□A_sRGB8_a□p□a□textur□, G□_ANG□□_□emory_□i□e□ □L_□E□_c□mpr□ssed_EAC_R11_□□gned_text□re, G□_A□GL□_robus□□c□ient□memory,□G□_AMD_perform□□ce_monito□□ GL_OES_compressed_EAC_RG11_s□gned_texture, GL_W□BG□_□id□o□texture, GL□EXT_textur□□filter□anis□tropic□ , GL_EX□_blend_func_extend□d, GL□ANGLE□ge□_serialized_context_string,□GL_□NGLE_translated_shader_source,□G□□O□S_e□ement_i□dex_uint, GL_ANG□E_textur□_compression_□xt3, GL_A□GLE_mult□□draw,□□L_A□G□E_shader□□ixel_lo□al_stor□ge,□GL_A□□□E_request□ext□n□□on,□GL_OES_EGL_□mage, GL_ANGLE_base_vertex_ba□e□instance, GL_OES_g□t_pr□gram□bina□y, □L_AN□L□_cli□_□u□l□d□stance, GL_OES_draw_buffe□s_inde□ed□ GL□EXT□pol□gon_offse□_cl□mp, GL_APP□E_clip_distance□ GL_ANGLE_□ex□ure_com□ression_dx□5, GL□O□S_su□faceless_con□□xt, G□_□V_pi□□l_buffe□_□bj□□t, □L_□ES_EGL_□□ag□_ex□erna□_essl3, GL_E□T_color_buffer_f□o□t, GL_NV_fram□buf□er_b□it, □L_□XT_r□nder_snorm, GL_EXT_texture_compres□□on_□ptc, GL_EXT□tex□ure_co□pr□□si□n_rgtc, □L_EXT_read_for□at_bgra, GL_□HROMI□M_bind□□niform_location, GL_EXT_dra□_b□ffer□_indexe□, GL_EXT□m□p_buffer_□a□g□, G□□OES_textur□_b□rde□_c□amp, G□_O□S_depth32, GL_ANGLE_shader_pix□l_local_storage_coh□rent, □L_EXT_textu□□_format_BGRA8888, □L_EXT□robustn□s□□□GL_OE□□sta□da□d□derivatives, GL_ANGL□_get_tex_leve□_□ar□□ete□, GL_EXT_□exture_□torage,□GL_OES_textur□_npot, □□_ANGLE_fr□me□uffer_multi□a□ple, GL_EXT_u□pack□su□i□age, GL_ANGLE□pro□□king_ve□tex, □L_CHROMIUM_copy_texture, GL_EXT_texture_rg, GL_OES_compressed_□TC2_sRGB8_alpha8□t□x□ure, GL_ANG□E_□ase_ver□ex_base_instance□□ha□er_builti□, □L_ANGLE_lossy_etc_decode□ GL_E□T□tex□□re_c□m□res□i□n_s□tc_□rg□, GL□O□S_fb□_re□der□mi□map, G□_EXT_dis□a□□_framebuffer, GL_O□□_mapbuffe□, GL_OE□_texture_half_f□oat_linear, GL_EXT□c□ip_c□ntrol□ G□_□XT_□ext□re_bord□r_□lamp,□□L_OES_shader_multis□mple_interp□lati□n, GL_□XT_shader_texture_lod, GL_EXT_texture_mirror_clam□□to□□dg□,□G□_□ES_packed_depth_st□ncil, GL□AN□LE_texture_m□ltisa□ple,□GL_EXT_color_buf□e□_half_flo□t,□GL_O□□_compr□ssed_E□C2_puncht□roughA_RGB□8_t□x□u□e, GL_O□□_textur□_half_f□□at, GL_EXT□debug_la□el, G□_ANGLE_pack_□□verse_□o□_o□der, G□_EXT_draw□b□□fers, G□_NV_p□□k_su□imag□, GL_OES□compre□sed□□TC2_□GBA8_textu□e, GL_EX□_E□□_im□ge_ext□rnal_w□ap_mo□es, GL□□□S_t□□ture_float_linear□ GL_□□T_dr□□_eleme□□s_bas□_ver□ex,□GL_EX□_sRGB, GL_CHROMIUM_s□nc_query, G□_□XT□multi_draw_i□d□rect, GL_KHR_parallel_shader_compile, GL_ANGLE_framebuff□r_□lit, □L_EXT_flo□t_□l□n□□ GL_EXT_multis□mpl□d_□ender_to_te□t□r□, GL_EXT_texture_nor□16,□□L_ANGLE_client_arrays,□GL_NV_f□nc□, □L_ANGLE□texture_usa□e,□□L_EXT_clip_□ull_□istance,□GL_EXT□frag_dept□, GL_ANGLE_multiview_multisample, □□_□ES_comp□ess□d_ETC□_R□□8_texture, GL_A□□L□_depth_te□tu□e, GL_ANGLE_□□lygon_□ode, GL_E□T_occlu□i□n_□u□ry_bo□□e□n, GL_EXT_□□b□□_□ar□er, GL□OES_compr□□sed_□TC2_s□□B8_te□ture□ GL□OES_sample_variables, G□_KH□□debug