《暗恋橘生□□》的成功不仅在于剧情的精彩,角色的□力,□在于对青春期的真实还原□剧中的情感冲突和成长历程让观众产生共鸣,触及到□个人心□最柔软的地方。 故事□节围□着主人公小杰克□开□他是一名技术娴熟的电机工程师,被卷入一□夺宝□□。小杰□□仅拥有超□□□能□还□有□颗勇敢无畏的心。他与队友们一起穿□危险的□林、攀登陡峭的山峰,□终成功找到宝藏的所□□。□/p□
成□与坚强□json
[2024□07.02 □□:□3:06] OpenGL Extensions: GL_OES_□epth24, GL□ANG□E_s□en□il_tex□uri□g, GL□EXT_d□pth_cla□p, □L_N□_sh□d□r_no□er□pe□tiv□_in□erpol□tion, GL_CHROM□UM_□ose_□o□tex□□ GL_□NGLE_pr□gr□m_cache□co□trol, GL_ANGL□□□nst□□ced_arrays, GL_EXT_disjoint_□imer_query,□G□□EXT_□exture_type_□_10_10_10□□EV, GL_CHR□MIUM_copy_c□m□ress□d_textu□e, GL_OES□draw_elements_base_v□rtex,□□L_EXT_blen□_□inmax, GL□EXT□te□t□re_□omp□ession_dxt□, GL_NV_EGL_st□eam_con□ume□_exter□□l, □□□OES□EGL_image_external, GL□OES_co□pressed□EAC□□G1□□unsign□d_texture, GL_OVR_multiview, GL_OES_vertex_ar□ay_objec□, GL_E□T_ins□anced_arrays, GL_O□S_texture□float, GL_EXT_base□□n□tance, GL_OES_rgb8_rgba8, GL_OVR_□ul□iv□ew2, GL_□HROMIUM_b□nd_generates_reso□rce□ GL_ANGLE_□enderability□validation,□G□□OES_t□x□ure_stenc□l8, GL_ANGLE_copy_texture_3d, GL_□X□_cons□rv□tive_depth, GL_□ES_□ompre□sed□EAC_R11_unsign□d_textur□, GL_O□S_c□mpressed_E□C2_punc□throug□A_sRGB8□□lpha_texture□ GL_□N□LE_memory□si□e, □L_OES_compressed_E□C_R11_sig□ed_□extu□e, GL_ANGLE_ro□ust□cl□e□t_m□mory,□GL□□□D_perfor□□nce_moni□or, GL□O□S□compr□ssed_EAC_RG11_si□ned_te□t□□e, GL_WEBGL_vid□o□texture, GL□E□T_t□x□ure_fi□t□r_anis□tro□ic, , GL_EXT_blen□□f□nc_e□tended, □L_□N□LE_□et_s□rialized_□ontext□s□r□ng, GL_ANGLE_transl□□ed□shad□r_s□ur□e, GL_□ES_□l□ment_index_uint, GL_ANG□□_texture_□om□ress□on□dxt3, GL_ANGLE_□ulti□draw,□GL_ANGLE_□hade□_pi□el_local□stor□ge, GL_ANGL□_re□uest□ex□ens□o□, GL_O□S_EGL_image, GL_ANGLE_base_verte□_ba□e_insta□□e, GL_OES_get_pr□gram_b□na□y, GL_A□GLE_cl□p_□ull□d□sta□ce, G□_OE□_dr□□_buffers_indexed,□GL_EX□_p□lyg□n_offse□_cl□mp, GL□□PPLE_clip_di□ta□ce,□□L_ANG□E_texture_□ompression_dxt5, □L_O□S_□u□f□□eless_context, GL_NV_□i□□l_bu□fer_ob□□ct, G□□OES_□GL_i□age_□xter□al□essl3, GL_E□T_colo□_buffe□□float□ G□□NV_frameb□ffe□_bl□□, GL_EXT_ren□er_snorm, GL□EX□□text□re_co□p□ession□bptc, GL□EXT□t□xture_comp□essi□n□rgt□, GL_EX□_re□d□f□rmat_□□ra, GL_□HROMIUM_b□nd_unifo□m_location, GL_EXT_draw_buffers_i□dexed, G□_EXT_map_buf□er_□□nge,□GL_OES_textu□e_border_cla□p, GL_OES_dep□h32, GL_□□G□E_shader_pixel_lo□al□□□orage_coherent, GL_□XT_te□t□re_for□at_BGR□8888,□GL_E□T_rob□□tne□s, GL_OES_st□ndard_□e□ivati□e□, GL_ANG□E_get_tex□lev□l_parameter, GL_E□T_te□ture_storage, GL_OE□_te□ture_np□t, GL_□NGLE_framebuffer□multi□ample□ GL_EXT□□npac□_subimag□, □L_ANGLE_□r□v□king_□ertex, GL_CHROMIUM□copy_texture,□G□_E□T_te□ture□rg, GL_OE□_comp□essed_ETC2_□RGB8_alpha8_te□ture, GL_A□GLE□base_ver□ex_base_instan□e_shad□r_builtin, GL_ANGLE□lossy_etc_decode, GL□□XT_t□x□u□e_com□ressi□n□s3tc_srgb, GL□OES_f□o_render_mipma□,□GL_EXT_discard_f□amebuffe□, GL_□ES_map□□□f□r, GL_OES_texture_hal□_float_linear, GL_EXT_cl□p_□ontrol, □L_EXT_text□re_border_clam□, GL_OES_shad□r_multi□ample_interpolat□o□, GL_EX□_shader_□□xture_lod, GL□E□T□textur□_mirror_clam□_□o□□dge□ GL□O□S_pa□ked_depth□stencil, GL□A□GLE_te□ture_multisamp□e, GL_□XT□col□r□buf□er_ha□f_float,□GL_□ES_comp□e□s□d_ETC2_p□ncht□roughA_RG□A8_texture, □L_OES_texture_h□lf_f□oat, GL_□XT□debug_label,□G□_AN□LE_p□ck□□e□ers□_row_orde□, GL□□XT_□r□w_buf□er□, G□_NV_pa□□_subi□age, GL_OE□_compre□sed_ETC2□RGBA8_texture, GL□□XT_E□□□□mage_extern□l_w□ap□m□de□, G□_OE□_□extu□e_□loat_lin□ar, G□_EXT_draw_elemen□s_□ase_ve□tex□ GL_EXT_s□GB, GL_□□ROMIUM_sync_query, G□_□XT_mul□i_draw_ind□re□t, GL_□HR_parallel_s□ade□_com□□□e, GL_A□GL□_fram□buf□er_bl□t, G□_E□T_f□oat_blend, GL_EX□□multisampled_re□d□r_to_te□tu□□, GL_EXT_t□xtur□_n□rm16, G□_ANGL□_client_ar□□ys, GL_NV□fence, GL_A□GLE_te□ture_usag□, GL_EXT_c□ip_cull_distance□ G□□EXT□frag□d□pt□, GL_A□G□E_multiview_multisa□ple□ GL□OES_compre□sed_ETC2_RGB8□textu□e, GL_ANGLE_□ep□□_□□xt□re,□GL_A□GLE□po□y□on_mode□ G□□EXT_o□□lus□on_qu□ry_bo□lean, GL_EXT_d□bug_marker,□GL_OES_compre□sed_ETC□_□RG□8_texture, GL_O□□□s□□ple□□ariab□e□, GL_KHR_debug