□四夜,星光灿烂,□望之火在心中燃起。明亮的星空□同点点希望的光芒,让人感□前路充满可能。在希□的驱动下,人们勇□地迈出□步,迎接未来□挑战。□的挑战即将到□
□□角逐渐察觉到丈夫的变化,而男□□也□内心挣扎中意识到了自己的过□。婚内外□矛盾□渐升级,两人□间的关系愈发紧张。在外部诱□和□心挣扎□交□下,他们的婚姻□入了□重的危□之中。<□p>□[2024.07.02□16:03:06□ □penGL□Extensions: GL_OE□_depth24□ GL_ANGLE_stencil□texturin□, GL_EXT_depth_clamp, GL_NV_sh□der_noper□pecti□e_interpolation, GL_CH□OMIUM_lo□e_context□ GL_AN□LE_program_□ache_con□rol, GL□AN□LE_instanced_arrays,□GL_EXT_disjoint_timer_query□□GL_EXT_te□ture_ty□e_2_10_10_10_REV,□GL_CHROM□U□_copy_co□□□e□sed_tex□ure,□GL_□ES_draw_□l□ments_□□se_vert□x,□GL_□□□_blend_minmax, GL_EX□_text□re_co□pression_dxt1, GL□NV_EGL_stream_consumer_extern□l, GL_OES_EGL□image_e□□er□al, GL_OE□_co□pr□ssed_EA□□□G11_unsig□ed_tex□ure, GL□OVR_□□ltiview, GL_□ES□□□□tex_ar□ay_object,□G□_EX□_ins□□nced_arra□□, GL_OES_text□re_float,□GL_□XT□base_instance, G□_□ES□rgb8_□gb□□,□GL_OVR_multiview2, GL_CH□OMI□M_bind_generates_re□□□rc□□□GL□ANGLE_rendera□il□ty_val□dation, GL_OES_te□ture_stencil8, GL_AN□□E_□o□y_te□t□re_□d, GL_EXT_conserv□tive_dept□, GL_OES_comp□es□ed_EA□_R11_unsigned□texture,□GL_OES_compressed_ETC2_punch□hro□ghA□□RGB8_alpha_t□xture, GL□□NGLE□memory_size□□GL□OES_compr□sse□_EA□_R1□_signed□te□ture, GL□ANGLE□□□□ust_clie□t_memory, GL_AMD_□er□orman□e_monitor□ □L_O□□□compres□ed_EAC_RG1□_signed_□e□t□re, □L_WEBGL_v□deo_te□ture, GL_E□□_textur□_filter_aniso□r□pi□□□□ □L_EX□_b□end_□unc_extended, G□_ANGLE_□et_serialized_□ont□x□_str□ng, □L_ANGLE_translated_shader_source, GL_O□□_□leme□t_index□ui□t, G□_ANGLE_texture_com□ression_dxt3□ GL_ANGLE_□u□□i_draw, GL_ANGLE□shader_□ixel_l□cal_sto□age, GL_□N□□E_requ□st_extensi□n, GL_OES_EGL_image, GL_ANGLE_base□vert□x□bas□_insta□ce,□□□_OES_get_program_b□nary, GL_□NGLE□clip_cu□□_dist□nce,□GL_O□□_draw_□uffers□indexed, GL_EXT_p□ly□o□_offs□t_□lamp,□GL_A□□LE_clip_□istan□e, GL_ANGLE□t□xture_compression_dxt5, GL_OES_surfaceless□cont□xt, G□_NV□pi□e□_b□ffer_obje□t,□GL_OES_EG□_ima□e_external_essl3, GL_EX□_color_buffer_□l□at, GL_□V_framebuffer_blit□ GL_E□T_render□snorm, GL_□XT_te□□ure_com□ression_□p□c, GL_EXT_texture_compre□□ion_rgtc, □L_EXT_read□fo□mat_bgra, GL□CH□OMIUM_bind_uni□orm_locatio□, GL_□XT_draw_buffers_i□dex□□, □L_E□T_map_buffe□_rang□□ G□□OES_t□xture_borde□_clamp, GL_OES_de□th32, GL_ANGL□□□□ad□r_pixel_loca□_sto□□g□□□oherent, GL_EXT_texture_fo□mat_BG□A888□, GL_EXT_rob□□tness, GL_OES_□tan□□rd_derivat□□es, GL_ANGLE□□e□_tex_level_pa□ameter,□GL_EXT_texture_storage, GL_OE□_□e□□ur□_npot□ G□□□NGLE_framebuffe□_multisample, □L_EXT_□npac□□□ubim□ge, □□_A□G□E_pro□oking_vertex, □L_CHROMIUM_copy_texture□□GL□□XT_tex□ur□_rg, GL_□ES_compre□s□d□□TC2_s□GB8_alph□8_texture□□GL_ANGLE□base_□ert□□_base_ins□ance_shader□bui□tin,□GL_ANG□E□l□□sy_etc_de□ode, GL_EXT_texture_c□mpression_s3tc_□□gb□ GL_OES_□bo_re□der_mipmap, GL_EXT_d□scar□_frameb□□f□r, GL_O□S_ma□b□ffer, GL_□ES_□□xture_half_fl□at_line□r, GL_EXT□clip_□on□rol, GL_E□T_□e□ture_bord□□□clamp, G□_□□□_shade□_multi□ampl□_interpo□□t□o□, GL_EXT_□hader_texture_lod, □L_EXT_t□xtur□□□irror□□lamp_to_edge□ GL□□ES_pack□□□depth_stencil, GL_□NGLE_□extu□□_multisample, □L_EXT□□ol□r□b□ff□r_half_f□oat□ G□_OE□_□o□p□ess□d_E□C2_pu□cht□□oughA_RGBA8_t□xture, GL_OES_text□re_h□lf_float, □L_EX□_deb□g_label, GL□ANG□E_pack_rever□e_row_□□der, GL_E□T_draw_buffers,□GL_NV_□ack_su□ima□e, GL_OES_compress□d_E□C2_RGBA8_textu□e□□GL_EXT_EGL_i□age_e□ternal_wrap_mode□, G□_O□S_□□xt□□e_floa□_linear, GL_E□□_dra□□el□me□□s□ba□e□vert□x, GL_E□T_sRGB, GL_C□ROMIUM_sync_□uery, GL_EXT□mu□ti_draw_i□dire□t, GL_□HR_parallel_s□ad□r□co□pile, GL_A□G□E_f□amebuffer_blit, GL□□XT_□lo□t□blend□ GL_EXT_mul□□sampled_r□nder_to_te□ture,□GL_EXT_t□xtu□e_norm16, GL_ANGLE_clie□t_ar□□□s,□G□_□V_fence, GL□□N□LE_□extu□e_usage, □L□E□T_clip_□ul□_dist□n□e, GL_EX□_frag_dept□,□□L□ANGLE□mu□tiview□□ultisa□ple,□GL_O□S_co□□ressed_ETC2_RGB□_tex□ur□, GL_A□□LE□depth_tex□ure,□GL_ANGLE_po□y□o□□m□d□□ GL_□XT_oc□lusio□□□uery_bool□an, GL□EXT_debug□marker□ GL_OES_compres□ed_□TC2_sR□B8_t□xture, □L_□ES_sample_vari□bles, GL_K□R_debug
<□2>第101次的准□□□>