抬头仰望星空,点点□星在黑夜中闪烁着。我静静地坐在湖边的□石上,闭□双眼,倾□着周围的一切。湖水轻轻拍打岸边,□佛在述说着某种故事。在这一刻,我感□自己□宇宙相连接。□>理智还是疯狂:动□推测无法达成共识
□h2>第三□□□湖□怨
附注我爱你□深情告白:我爱你)
[2024.07.02 □6:03:06]□O□en□L Extensions:□G□_O□S_d□pth24, GL_A□□LE_□tencil_texturing, □□□EX□_depth_clam□, GL_NV□sh□der_noperspective_□nte□pol□tion, GL□C□□OMIUM_□ose_context, GL_ANGLE_progr□m_cache_□ontro□,□GL_ANGL□□i□□tanced_arrays, GL_E□□_dis□oi□□□timer_□uer□,□GL□EXT_t□xtur□_type_2_10_10_10_REV□□GL□CHROMIUM_co□y_compressed_tex□□□e,□GL_OES□draw_elements_b□□e_vertex, GL_EXT□blend_minmax, GL_□□T_tex□ure_compress□on_□xt1□□GL_NV□EGL□stre□m_□onsumer_□xternal, G□_OES_EGL_image_external, GL_O□□_comp□□□sed_EAC_RG11_unsig□ed□□extu□e, GL_□VR_multiview, GL_OES_ve□t□x_□rray_obje□□□ GL_EXT_inst□nce□_a□ra□□, GL_OES_texture_float, □L_EXT_base_□n□t□nce,□GL□OES_rgb8_rgba8, G□_□VR_mul□i□iew2, GL_CHRO□□U□□bind_ge□□rates_□□sour□e, □L□ANGLE□r□nder□bi□ity□validation,□GL_O□S□text□□e_sten□il8, GL_ANGLE_copy_textur□_3d, GL□E□T_conservative_dept□□ GL_□ES_□o□pressed_EAC_R11_un□igned_textur□□□G□□OES_compres□ed□ETC2_□unchthroughA_sR□B8_alpha_texture, GL_A□GLE□memo□y_□□ze,□□L_OES_compres□ed_EAC_R□1_si□ned□□ext□re□ GL□ANGLE_robust_client□memory, G□_AMD_performance_monito□, GL_O□S_compressed_EAC_RG□1_signed□t□xture, GL□W□BGL□video_text□r□, GL_EX□_te□ture_filter_anisot□op□c,□, □L_EXT_bl□□d_func□ex□end□d,□GL_□NGLE□ge□_□er□alized_contex□_string,□GL_ANGLE□tr□nslated_sh□d□r_sourc□□ GL_OES_elem□n□_index_□□nt, GL_□NG□E_texture□compressi□n_dxt3, GL_A□□L□_□ulti_□□aw, GL_A□GLE_shader_pixe□_local_□tora□e,□GL_ANGLE_request□e□t□nsion, GL_OES_□GL□ima□e, G□□ANGLE_b□se□vertex_□a□e_instance, GL_OES□□et_program_binary, GL_ANGL□_clip_c□ll_d□□tance, GL_O□□_d□aw□buffers_i□□ex□d, G□_□XT_□ol□gon_offset_c□amp, GL□AP□LE_clip_distance, GL_ANG□E□tex□u□e_c□mpre□sion_□□t5□ □L_OES_surfaceless_cont□xt, □L_NV_pixel_buf□er_obj□ct, GL_OES_□GL_i□age_externa□_essl3□ GL_□□T_color_buffer_fl□at, GL_NV_f□a□ebuff□r_bl□t, GL_EXT□rende□_sno□m□ GL_EXT_text□re_compr□ss□on_bptc, GL_EX□_□e□t□re□□ompr□ss□on_rg□c, GL_EX□_rea□_format_b□ra, GL_CHROMIUM_bind□□nifor□_□ocation, G□_E□T_draw_buffers□indexe□, GL_EXT□m□p□buffer_range,□GL_OE□_texture_bor□□r□clamp□ GL□OES_□epth32, GL_A□GLE_□hade□_pixe□_l□cal□sto□a□e_coherent,□G□_□XT_t□xture_format□BGRA8888, □L_EXT_robustn□□s□ □L_O□S_standard_derivativ□s, GL_ANG□E□g□t_te□_l□vel_□arameter,□GL_EXT_□e□ture_s□orage, GL_OES_tex□□□e_n□ot, GL_ANGLE_framebuffer_□ult□sample, GL_EXT□unpack_su□image,□GL_ANGLE_provoking_v□rtex, GL_CH□OMI□□_copy□t□x□ure,□□L_EX□_te□ture_rg, □L_OE□_□ompre□sed_ETC2_sRGB8_alpha8_t□□□ure, □L_ANG□E_bas□_vertex_ba□e_in□□ance_□hader_builtin,□GL_AN□LE_lo□s□_et□_decode□ G□_EXT_texture_□□m□ress□on_□3tc_srgb, □L_OES_fbo_render_m□pmap, GL_EXT□□□scard_□□amebuffer, GL□OES_map□uf□er, □L_OES□texture_half_float_line□r, GL_EXT□clip_cont□□l, GL_EXT□texture_□order_c□am□, GL□OES_sh□der_multisample_interpola□ion, GL_EXT_shader_tex□□re_lod□ G□_EXT□texture□mirror_□□am□_t□□edge□ GL□OES_pa□ked_dept□_□□en□il, GL_□NGL□□texture_multisa□ple, GL_□XT_c□lor_buffer_half_float, GL_OES_co□pre□sed□ETC2□punchthr□ughA_R□BA8_te□tur□, GL_O□S_te□□ure_half_float, G□_EXT□debu□_l□bel□ □L_ANGLE_□□ck_reve□se_row_o□□er□ GL_EX□_dr□w□buffer□, GL□N□_pac□_subi□age, □□_OES_compressed_E□□2_R□BA□_text□re, GL_E□T_EGL_imag□_externa□_□rap_m□des, GL_O□□_texture_fl□at_linear, GL_□XT_dra□_ele□e□□s_□as□_v□r□□x, GL□EXT_□RGB, □L_CHROMI□M_sync_quer□, GL_EXT_multi_dra□□indirect, GL_K□□_p□□all□l□shade□□compile, GL_□NG□E_f□amebuffer_blit□□GL_□□T_float_b□end, □L_□X□_mul□isampled_□ender_t□_t□x□ure, □□_EXT_tex□ure_norm16□ GL_ANGLE_client_arra□s, □L_NV_fence, GL_A□GLE_te□□ure□usage,□□L_E□T_clip_cull_□istan□e, GL_EXT_frag_dept□, GL_ANG□E_multiview□m□ltisa□ple, □□_OE□_compressed_E□C□_R□□8_t□□tu□□, GL□A□GLE_□ep□h□texture, GL_ANGL□□polygon_mo□e, □□_EXT_o□clus□on_query_boolean□□□L_EXT□debug_□arker, GL_OES_compr□ss□d_ET□2_sRGB8_tex□ure, GL_OES_sample_variables, GL□□□R_debug□挑战与奋斗