□□的悲伤与□长□[20□□.07.02 □6:03:□6] OpenGL Exte□sions: GL_OES_depth24, GL_ANGLE_stencil_textu□i□g, GL_□□T□depth□□lamp□□GL_NV_□hader_n□□□rsp□ctive□i□terpo□a□ion, GL_CHROM□UM_lose_context, □L_ANGLE□□□ogram_cach□_□ontrol, G□_ANGLE_i□□□anced_arrays□ GL_E□T_disjoint_timer_query, GL□EXT□texture_type_2□10_10_10□REV, GL_CHROMIUM□copy_compres□ed_textur□, GL_OE□_□r□w_□lements_b□se_verte□, □L_EXT_ble□d_mi□max, GL_EXT_textur□_compr□ssion□□x□1,□GL_□V_EGL_stream_consum□r_e□ternal, GL_OES_EG□_□□a□e_□xter□□l□□GL_OES_co□pressed_E□C_RG□1_u□signed_tex□ure,□GL□OVR□multiview, GL_O□S_v□rte□_arr□□_object□ G□_EXT_in□tanced□arrays, G□□OES_tex□ure□float, GL_EXT_base_i□stance, □L□□ES_rgb8_□gba8, GL_OVR_mul□□view□, GL_CH□OMIUM_bin□_gene□□t□s_res□ur□e, GL_ANGLE_renderab□lity_va□□dation, GL_OES_texture_st□nci□8, G□□□NGLE_copy_tex□ure_3d,□GL_EXT_conservat□ve_de□th, GL_OES_compres□ed_EAC_R11_uns□gn□d_texture, GL□OES_compres□ed_ET□2_pu□chthroug□A_sRGB8_alpha_text□re, GL_A□GLE_m□□□r□_siz□, GL_□ES_compre□se□_□AC□R11_signed□textur□, GL_ANGLE_robust□cl□ent_memory, GL_AMD_performan□□_monit□r, GL_OES_□o□pressed_EAC_RG11_s□gned_texture, □L□WEBG□_v□d□□_□e□ture,□□L_EXT□text□□e_f□lter_anisotrop□c, , GL_EX□_bl□nd_fun□_ext□nded, GL_ANGL□_get_serial□zed_co□text_string, GL□□□GLE_translate□_shader_so□rce, G□_OES□ele□ent□index_uint, □□_ANGLE_□ex□ure_com□ressio□_dxt3, GL_ANG□E_multi_draw, GL_□NGLE_shade□_p□xel_local_storage,□GL□AN□L□_requ□st_extension, G□□OES_EGL_image, □L□ANGLE_b□se_vertex_b□se_inst□nce, GL_OE□_get_progr□m_bi□a□y, GL_ANGL□□cl□p_□□ll_distan□e,□GL_OES_draw_buffers_indexed, □L_EXT_polygon_offse□_clamp, G□_APPLE_cl□p_d□□tance, G□_ANGLE_text□re_compres□ion_d□t5, G□□OE□_su□facel□ss_□ontext□ GL_NV_p□xel_buf□e□_object, GL□OES_EGL□image□□xternal_es□l3, GL_E□T_col□□_buffer□fl□a□, GL_NV□□ra□ebuf□e□_bli□, GL_EX□_ren□er_sno□m, GL_E□T_tex□ure□□o□□r□ssion□□p□□,□GL_EXT_text□re_compres□ion_r□tc, GL_□□T_read_□ormat_□gra, GL_CHROM□U□_bind_uniform□lo□□t□on, GL_E□□_draw_buffers_□nd□xed□ □L_EXT_m□p_buffer_ra□ge, GL□OES□□extur□_bord□r□clam□, GL_O□S_d□pth32, GL_ANGLE_shad□□_p□xel_local_storage_coher□nt□ GL_EXT_□□xture_format_BG□□□888, G□_EXT_robustness, GL_OES_stan□ard_□□rivatives, □L_ANGLE_get_tex_□□ve□_para□e□er, GL_EXT_texture□storage, GL_OES_□extur□_n□ot, □□_□NGLE_framebuffer_multi□□mple□ GL_EXT_unpack□subimage, GL_□NGLE□provoking_vertex, GL_CHR□MIUM_co□y_texture, G□_EXT_tex□ure_r□, GL_OES_com□□□sse□□□□C2_sRG□□_□lpha□_textur□, GL_□NG□E_ba□e_vertex_base_□nstan□□_sh□der_□□iltin,□□L_A□GLE□los□y□etc□dec□de, G□_□XT□t□xture_comp□es□i□n_s3tc_s□gb, GL_OES_□bo□r□nder_□ipmap, GL_EXT_discard_framebuffer, GL_□□□□mapbuffer,□G□_OE□_□extu□e□h□□f_□loat_□inear, GL_EXT_clip_□ontro□, GL_EX□_texture_border_clamp, G□_OES_s□ader_mult□sam□l□□□nterpol□tio□□□□L□EX□_sha□er_text□re_lod, GL□EXT_t□xtu□e□mirror_cla□p_to_□dge, GL_OES_pa□ked_depth_□t□ncil, GL_ANGLE□□exture_multis□□ple, □L_EXT□□olor_buffer_half_float□ G□_□ES_compressed_ET□2□punchthr□ughA_□GBA□_te□ture, GL_O□S_texture_half_floa□, GL_EXT_d□bug_label□ GL_ANGLE_p□ck_reverse_row_order□ □L_EXT□draw_bu□□ers, GL_N□_pack_subimage, GL_OES□co□pre□sed□ETC2□R□BA8_texture, GL_EX□_EG□_image_□x□e□n□□□wrap_mode□, GL□O□S_texture_float_linear,□GL_EXT□draw□□lement□_base_v□rt□x, G□_EX□_sRGB□ G□_CHRO□I□M□syn□_query□ GL_□XT_m□lti_□raw_ind□rect, GL_□H□□pa□allel_sha□er_co□pile, □L_ANGLE_□rameb□ffe□_bli□, GL□EXT_□loat_bl□nd, GL_EXT_mu□□isample□_r□nder_to_texture□ □L_EX□_texture_no□m1□, GL_ANGLE_client_arr□ys, GL_NV□f□nc□, □L_□NGLE_textu□□_usage□ G□_EXT_clip□cull_dis□a□□e, GL_EX□_fr□g_dept□, GL_A□GLE_multiview_multisample, □L_OES_com□ressed_ETC2_□GB8_t□xt□re, GL_ANGLE□dept□_texture□□GL_□NGLE_□oly□□n_m□de□ GL_EXT□occlu□ion□q□er□_b□olean, GL_E□T_debug_marker,□□□_OES_compre□□ed_□TC2□sRGB8_textu□e,□GL_OES_sa□□le_variables□ GL□K□□_debug□宝贝公□O□A的角□设定□/h2>
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