故□开始,杰森·□□被迫再□出现在中情局的视野中□一场□际恐□□击的阴谋悄□展开,□恩□识□这一□□与他□过去有着千丝□缕的联系。于是,他踏上□揭开谜□的旅程,与新旧□人展开角□。 面对逆境,主人公选择□□往,孑然一身踽踽前行。他的孤军奋战□彰显□无畏的勇气和坚定的信念□在孤独的路上,他历经千难万险□却从未放弃对自己的信任,对事业的执着。错点鸳鸯电影:新旧对比
[2024.0□.02 16:03□06] O□enG□□Exte□sions: G□_O□S□□e□th24, GL_A□GLE_stencil_t□□turing, GL_EXT_depth_cl□mp□ GL_□□_shader□no□e□spective□inter□ola□ion, GL□CHRO□IUM_lose_conte□t, GL_ANGLE_□rogram□ca□he_con□rol, GL_ANGLE_in□tanced_arrays, GL□EXT_disj□int_timer□query, □L_EXT_texture_□ype_2_10_10_10_RE□,□□L_CHR□MIU□_c□py_co□p□essed□□e□ture, GL_OES_d□aw_e□eme□□s_base_vertex, GL□□XT_□len□_m□n□ax□ GL_EX□_t□xture_compression_d□t1, GL_□□_□□L_stre□m_consumer_e□ternal, GL_OES_EGL_imag□_exte□n□□, GL_OES_compresse□_□AC_RG11_unsi□ned□textur□, G□□OVR_mul□iview, GL_OES_□er□ex□array□ob□ect, GL_EXT_□□st□n□e□_arrays□ GL_OES_t□xture_float, GL_EXT_b□se_instance, G□_OES_rgb8_rgba8□ GL_OVR□mult□view2, GL_C□□OMIUM_bind_gen□ra□es_resource, GL_A□GLE□rende□□bi□it□_v□li□□tion,□□L_OES_□ext□□□_ste□□il8□ GL_ANGLE_co□y_□□xtu□e_3d, GL_EXT_co□ser□ati□e□depth, GL_OES_compre□s□d_EAC_R□1□unsigne□_te□t□re, G□□□□S_comp□essed□ETC2_pun□hthro□□hA_sRGB8_alpha□text□re, GL_□N□LE_mem□ry_s□ze, GL_OES_co□press□d_EAC□R11□□igned_texture, GL_□NGLE□r□bust_cli□nt_memory□ GL_AMD_pe□fo□mance□□onito□,□GL_OES_compr□ssed_EAC□RG11_□igned_□□xture□ G□_WEBGL_vide□_textu□e, GL_□XT_textu□e_fi□ter□aniso□r□pic, , □□_□XT□blend_func_extended, GL_□NGLE_g□t_seria□□ze□_context_string, GL_A□GLE□translated_shade□_source,□□L_OE□_□l□men□_index_uint, GL_A□GLE_□exture_comp□essi□n_d□t□, G□□A□GLE_mu□ti_dra□,□GL_ANGLE_sh□der_pixel_local_st□rag□, GL_ANG□E_□equest_extens□on□□GL□OES_EGL_image, GL_ANGLE_base_ve□te□□base_instanc□, G□_OES_□et_prog□am_□inar□,□□L_ANGLE_clip_cu□l_dis□a□ce□ GL_OES_dr□w_buffers_i□dexed, □L_E□T_□olygo□□offset_clamp□ GL□APPLE□□□ip_distan□e, GL_□NGLE_t□xture_compres□io□_dxt5, GL_OES□□urfacel□ss_context, GL_□V_p□xel_buffer_o□j□□t,□G□_OES_EGL_i□age_external_es□□□,□GL_EXT_color_buffer_float,□GL_NV_□□amebuffer□blit, GL_EXT_re□der_snorm, □L_EXT_tex□ure_□□mpres□ion_□pt□, GL□EXT_texture_compression_rg□c, □L_EXT_read_format_bgra, G□_C□ROM□UM_bi□d_uniform□□□ca□ion, GL□E□T_draw_buffers_in□exed,□GL_E□T_map_buffer□range, GL_OES_□ext□re□bor□er_clamp□ GL_OE□_depth32□ GL_AN□□E□shader□□ixel_loca□□sto□ag□_□□her□□t, GL_EXT_te□ture_format_BGRA8888□ G□_EXT_□□bu□tness, GL□OES□stan□ard_d□rivatives, GL_ANGLE_get□□ex□level_parame□er, GL_EX□_□e□□ure_storage,□GL_OES_texture_n□ot,□GL_ANGLE_fram□buffer_□□lt□sample, GL□□XT_u□pack□s□bimage, GL_ANGLE_provok□n□_ve□te□, G□_CHROM□UM_cop□□t□xture, GL_EXT_texture□rg, GL_O□S_co□pressed_E□C2_sRGB8_□□pha8_te□t□re,□□L_ANGLE□ba□e_v□rtex_□□se_instance□shad□r_b□i□tin,□GL_ANGLE_lossy□□tc_de□od□, GL_E□T□□exture_com□□ession_□3□c□s□gb□□G□_OES□fbo_render_mipmap, □□_EXT_d□sc□rd□framebuff□r, GL_OES_mapbu□□er, GL_OES_te□ture_half_float_linear□ G□_EXT_cli□_control, G□_□XT_texture□bord□r_□□am□, GL_OES_shader_m□lti□ampl□_interpolation, GL_EX□□shade□_texture_lod, GL_EXT_t□xture_mirror_c□amp_to□e□ge, GL_OES_packed□d□pth_stenci□, GL_ANGLE_□exture_mul□isample,□GL□□XT_c□lor_bu□□e□_half_flo□t, GL_OES_c□mpresse□_ETC2_punc□throughA_R□BA□_t□xture, □L_O□□_textur□□half_float, □□_EXT□debug□la□e□, GL_□NGLE_pack_reverse_row_ord□r, G□_□XT_draw□buffers, □□_□V_pa□□_s□bim□ge, GL_OES_com□ressed_ETC2_RGBA8_□exture, G□_E□T□EGL_image_ext□□na□_wrap_modes, GL□O□S_□ext□re_f□oat_linear, GL_E□T_draw_elements_base_vertex, GL_E□T□sRGB□ GL_□HROMIUM_sync_query, G□_EXT_□ulti_d□aw□in□irect, GL_KHR_parallel_shader_compile□ □L_ANGLE_fr□me□u□fer_blit, GL_EXT□□loat□blend,□G□_□□T_m□l□is□□p□ed_rende□_to_textur□, GL_EX□_texture_norm16, GL_□NGLE_client_a□ray□□ GL□□□_fence, GL_ANG□E_texture_u□age, G□_EX□□clip_cull_di□t□nc□, GL_EXT_frag_□epth, GL_□N□□E□multiview_mu□□isampl□,□GL_O□S□□ompr□ssed_□□C2_RGB8□□exture, GL_□N□LE_de□th_□□xt□re, GL□A□G□E_pol□gon□mode, □L_EX□□occl□sion□q□er□_bo□□ean,□GL_EXT_debu□_□arker, GL_OES_co□pressed_ETC2□sRGB8□texture□ GL_OES_s□mple_var□ables, GL_KH□_debug