在□敌人奖门□□秘力量的作用下,17个超级无敌奖门人集□在□极篇的战□□。他们各自拥有着强大的能力和技能,准备迎接□所未有□□战。这个世界即将□证他□的力量,无人能□阻挡他们前进的脚步。
□□与展望□虽然这次□成黑皮辣妹并制作动□的经历充满了□战和乐趣,但我知□这只是我们探□的起点。未来,我□望继续尝试各种不同的创□形式和风格,不断挑战自己□□断突破自己的局限□用动画这个奇□的形□,让更多人感受□创作的乐趣和美□。
□□破苍穹》的故□背景□/h2>
在大码□,每个人都有自己的故□□他□或许来自□村,或许因家庭贫困而选择□□份辛苦的工作,但他们却依□怀揣着对未来□憧憬和□想。在码头上,□们有着共同的呼□和节奏,彼此之间默契十□,为了生活□力以赴。
□[□024.07.□2 16:03:06] OpenGL Exten□ions: GL_OES_depth24, GL_A□GLE_ste□cil_t□xturing, GL_EX□_depth_cla□p, G□_NV_shade□_□operspective□interp□lat□o□, G□_C□R□MIUM_lose_context, □□_A□□LE□p□ogram_cache_contr□l, GL_A□GLE_instance□_□rrays□ GL_EXT□disjoint_□imer_q□□ry, GL_EXT_□exture_type□□_1□_10_□0_□EV□ GL_CHROMI□M_copy□compres□ed_texture,□GL_O□S_draw_e□ements_b□se_v□rtex, GL_□XT_b□end_□inma□, GL_□XT_tex□□□e_comp□essio□_□xt1, GL_NV_EGL_stream□co□sumer□ex□e□na□□ □L_OES□EGL□image_e□te□nal□ GL_OE□_compr□ssed_□□□_□G11_unsi□ned_□exture,□GL_OVR_mu□□ivie□, GL_OES_□ertex_array_obj□ct,□GL_EXT_in□t□nc□d_a□rays,□GL_OES_textu□e□f□oat, GL_EXT_base_□□s□ance, GL_□ES_rgb8_□gba8, GL_O□R_multiview2, GL_□HROMIU□_□□nd_□□nerates_reso□rce, GL_A□GL□_ren□erabi□ity_v□lidation, GL_OES_texture_sten□il8, □□_ANGLE_co□y_texture_□d, □L_E□□_conser□ativ□_de□th, □L_O□S□compressed□EA□□R11_□nsigned_texture□ GL□O□S_compre□sed_ETC□_punc□throughA_s□□B8_al□ha_texture, GL_A□GL□_memory_si□□, GL_OES_comp□e□sed_EA□□□1□□sign□d_te□tu□e, □L_ANG□E_robust_cli□□t_memory□ GL_AMD_performance_moni□or,□GL_OES_□ompressed_EAC_R□1□_signed□t□xture,□GL_□EBGL□video_□□□ture, GL_EXT_texture_filte□_a□isotro□ic, , GL_E□T_b□e□d_func_ex□ended,□GL□ANGLE_get_seria□ize□_conte□t□□tr□□g, GL_ANGLE_tr□nslate□□s□ade□_sour□e□ GL_OES□eleme□t□□□dex_□int, G□_□N□LE_tex□ure_comp□ession_dxt3□ □L_ANGLE_□ulti□draw, GL_ANGLE_shader_pixe□_lo□al□storage□ GL_AN□LE_requ□st_ext□n□ion, GL_OES_EGL_i□□ge, GL_AN□LE_bas□_□ertex_base_i□stance, GL_OES_g□t_p□og□am_b□nary□ GL_ANGLE□c□ip_c□ll□dis□ance, GL_OE□_draw_bu□f□rs_inde□ed, GL_□XT_polygon_□ffset_clam□, GL_A□PLE_clip_dist□nce□ GL_ANGLE_t□□ture_com□ression□dxt5, GL□□ES_□urfaceless_context, □□_N□_pixel_□uf□er_ob□e□□, GL_OES_□G□_image_exter□□l_e□sl3, GL□EXT_□olor_□u□f□□_float, GL_NV_fra□ebuffe□_bl□t, GL□EXT_render_snorm, GL_EXT_texture_comp□ession_bptc, GL_EXT□tex□ure_compre□sion_rgtc, GL□EXT_re□d_□ormat_bg□a, G□□□□□OMIUM_b□□d_uniform□l□cation, GL_EX□_dr□w_buffers_□nd□xed□ GL_EXT_map_□u□□□r□range,□G□_O□S_textur□_bor□□r_cl□mp, GL□OE□_dep□h32, GL□ANGLE_sha□er_pi□el□lo□al_□□orage_co□erent, G□_EXT_□ext□re_format_B□R□8888□ GL_EXT□□ob□s□ness, G□_OE□□standar□_der□vative□□ GL_ANGL□_g□□_tex_le□e□□□aramete□, GL□EXT□te□ture_sto□age, GL□OES_texture_n□ot, GL_A□□LE_f□amebu□fer□mu□□isa□□le, GL_EX□_unp□ck_su□imag□, GL_AN□LE_provoki□g□vertex,□GL_CHROM□UM_copy_text□re,□GL_EXT_texture_rg,□GL_OES□c□mpressed_ETC2_sRGB8_alpha□_t□xture, GL_A□GLE_ba□e_□ertex_bas□_i□stance_□□ad□r_builtin, GL_ANGLE_loss□_etc□deco□e, GL_E□T_texture_compre□□ion_s3□c□□r□□, GL_OES_□b□_□en□er_mipmap, GL_□XT_d□scard_frameb□ff□r, GL_OES_□apbuffer,□GL_O□S□t□xture_ha□f_flo□t□linear, □L_EXT_clip□control, GL□EXT_texture_b□rd□r_cl□mp, GL_OES_shader_□ultis□mple□int□rpo□ati□n, GL_EXT_□hader_textur□_lod, GL_EX□_textur□_mirror_c□amp_to_edge, GL□OE□_packed_de□th_st□ncil, GL_ANGLE_□extu□e□m□ltis□mp□e, GL_EXT□□olor_□u□fe□_half_float□ GL_OES_compressed_ET□2_□unch□hrough□_RGBA8_texture, GL_OE□_□exture_half_float□□GL_EXT□□ebu□_□abel, GL_AN□LE_pa□k_reverse_□□w_orde□□ GL_E□T_dr□w_buffers, G□_NV_pack_su□ima□e, GL_O□S_compr□s□ed_ET□2_R□BA8□texture□ GL_E□T_EGL_image_ext□rnal□wrap_modes, GL_OES_texture_float_linea□□ □L□□XT_dr□□_elements_b□se_verte□, GL_□XT_sRGB, GL_C□RO□IUM_s□nc_quer□, GL_□XT_m□lti_draw_i□direct, □L_KHR□paralle□□sh□d□r_compile, GL_ANG□E_□ramebuff□r_blit, GL_EXT_float_bl□nd, □L_EXT_multi□ampled_re□der_to□texture, GL_EXT_textu□e_n□rm1□□□GL_ANGLE_client_arr□y□, GL_NV_fence□ GL_ANGLE_textu□e□usage□□GL_□□T_c□ip_cu□l_distance□ GL_EXT_f□ag_de□th, G□_ANGL□_mul□iv□ew_multisample, GL_OES_com□ressed_ET□2_RGB8_texture,□□L_□NGLE_□ep□h_texture□ GL□AN□LE_pol□go□_mod□, GL_EXT_occl□sion_q□ery_boo□ean,□GL_□□T□debu□□mar□er, □L_OES_com□ressed_□TC2_sR□B8_texture, GL_O□S_samp□e□vari□bl□s, G□_KHR_de□□□