导演:西瓦·科拉塔拉
[□024.07.02 16:03□06□ Op□nGL E□□ensi□□□:□□L_OES_□□p□h24,□G□_ANGLE_st□n□i□_textur□ng, GL_EX□_depth_□□a□p,□GL_□V_sh□der_noperspective_interp□l□tion, GL_CH□OMIUM_lose_con□ext□ GL_ANGLE□□ro□r□m_cache_control□ GL_ANGLE_□nst□nc□d_a□rays, GL_EXT_□isjoint_t□□er_query, G□□E□□_texture_type_2_□□_10_10_REV, GL_CHROMIU□_cop□_compres□ed_texture, GL_OE□_dra□_element□_base_vert□x, GL_E□T_blend_□inmax, GL_EXT_□extur□_compr□ss□o□_dxt1, G□_NV_E□□_st□ea□_□onsumer_external, GL_OES□EGL_imag□□exte□□al, GL_□E□_c□mpressed_EAC_RG11_□nsigned_t□xture, □L□OVR_m□lti□i□w, GL_OES_ver□e□_□rray_ob□□ct, GL□EXT_instanced_a□rays, GL_OES_t□xture_□l□at, GL_EXT□bas□_i□stance,□GL_OES_rg□8_rgba8,□GL_OVR_mult□v□ew2, □L_CHROM□□□_bi□d□□□nerat□s_res□urce, G□_A□G□E_r□□derability_validat□on, GL_OES_texture_st□ncil8, GL_ANGLE_copy_text□re_3d□ GL□EXT□conse□vative_depth, GL_OES_co□p□esse□_EAC_R11_□nsigned_textur□, GL□O□S_com□resse□_ETC2_□uncht□roughA_sRGB8_a□p□a_textur□,□GL_ANGLE_m□mor□_si□e□ G□_□ES□comp□es□ed_EAC_R1□_signed_t□xture, □□_□NG□E□ro□ust_client_memory, □L_□MD_perfo□mance_monitor, □L_O□S_c□m□res□ed_EA□_R□11_signe□_texture,□GL□WE□GL_video_tex□ure□ GL□EXT_texture_filter_anisotropic□ , GL_E□T_blend_f□□c_exten□ed, GL_ANGLE_ge□_seriali□ed_conte□t_string, GL_ANGLE_translated_shader_□our□□, GL_OES□element_i□dex_ui□t, GL_ANGLE_textur□_compres□ion_□x□3, □L_ANGLE_multi_□raw, GL_□N□LE_shader_pixel□local_storage□ GL_ANG□E_re□u□st_exten□i□□, GL_OES□EGL_image, GL_ANGLE_□ase_vertex_base_inst□nc□, □L_OES_get_pro□□□m_b□n□ry, G□_ANGL□_clip_cull_distance, GL_OES_dra□_buffers_indexed□ GL_EXT_polygon_offset□clamp, GL_APPLE□c□ip_dist□nce, GL_ANG□□□texture_com□ression_dx□5□□□L_OES_surfacel□s□_con□□xt, GL_N□_pixel_buffer_obj□ct□ GL_O□S_EG□_imag□□external_essl3□ □L□□X□_col□r_buffer_float, GL_NV□f□ameb□ffer_blit□ G□□EX□_render_snorm, □□□E□T_texture_c□mpre□si□n_b□tc, □L_EXT□tex□ure_com□□ession□r□□c□ GL□EXT_re□□□□orm□t_bg□a□ □L_□HROMIUM_bind_uniform_l□cati□n, GL_□X□_d□□w_buf□ers_□nde□□d, GL_EXT_m□p_buff□□_range, GL□OES_tex□ure_border_cla□p, GL□OE□_dep□h32, GL_A□□LE_shader_pixel_local_s□ora□e_□oherent, GL_EXT_□□xtur□_format_BGRA8888, GL□EXT_robustness, □□_□ES□s□□nd□rd_de□ivatives,□GL_A□GLE_get□tex□level_parameter□□GL_EX□□t□xture_□tor□ge, G□_OES□texture_npo□, GL_AN□□E_fr□m□buffer_mult□samp□e,□GL_EX□_□npack_su□i□age, GL_AN□LE□p□ovokin□_vertex, G□□CHROMIUM_copy_□□xture, GL_EXT_textur□_rg, GL_OE□_compress□d_ETC2_sR□B8_alpha□_te□ture□ GL_A□GLE_base□v□rtex_b□se_□nstance_shade□_bu□ltin, GL_ANGLE_los□y_etc□decode□ GL_EXT_□exture_□ompression□□3tc_s□gb, GL_OES_f□o_rend□r□mipmap, GL□EXT□disc□rd_fra□ebu□fer, GL_□ES_□apbuff□□□ GL_O□S_□exture_half_float_linear, GL_E□T_□l□p_c□nt□ol, G□_EXT_textu□e_bo□der_clamp,□G□_OES_□□□d□r_mul□isample□in□er□o□□tion, G□□□XT_shader_texture_lod, □L_EXT_te□t□re_□irror_clamp_to_edg□, G□_OES_packe□_dept□_ste□cil, GL_ANGLE_□□xtu□e_□□lt□sample□ GL_□XT□□□lor_buffer_ha□f_float, □L_OES_com□re□sed_E□□2□punchthroughA_RGBA8_texture, G□_OES_te□tu□e_h□lf_□loa□, GL_□□T_debug_la□el, G□_AN□LE_pack_□everse_row_or□er,□GL_EXT□draw_b□f□ers, □L□NV□□□ck_sub□mage□ GL_OES_□ompre□□ed□E□C2_RGBA8_tex□ure, GL_E□T_EGL_im□ge_e□te□nal_wr□p_m□□es, GL_OE□_texture□□loat_lin□ar, GL_EXT_draw_element□_base_vertex, GL_□XT_sR□B, GL_CH□OMIUM_sy□c_query□ GL_EXT_mu□ti_draw_indi□ect, GL_KHR_parallel_shader□c□mpile, GL_ANG□E_f□am□buf□er□□lit□ G□_E□T_floa□_bl□nd, GL_EXT_multisampled_□ender_to_□e□tu□e,□GL_EXT_□e□t□re_n□rm16, G□_ANGLE_cli□□t_arrays, GL□N□_□ence□ GL_□NG□E□t□xture_□□age,□GL_EXT_clip_cull_distance, GL□EXT_frag_d□pth, GL_ANGLE□m□lti□□ew_mul□isam□le,□GL_□ES_c□mpress□□_ETC□_RG□8_te□tu□e, GL_AN□LE_depth_te□ture, G□_ANGLE□p□lygon_mode, GL_□XT_occlusion□query_□oole□n, G□_EXT_d□bug_marker,□GL_OE□_com□ressed_ETC2_sR□B8_text□re, GL_OES_sample_variables, G□_KHR□d□bug□
□着剧情的□展,□个角色都在面□各种挑战和考验中逐渐成长。他们在情感上、职业□都取得了一定的进步,展现出更为□体和成熟的□物形象。同时,新的人物□入让□个剧情更加丰富多彩,给观众带□更多的惊喜与感动□初□魔法世界□2>□