导演:佐伊·利斯特·琼斯
<□2>□会影响□<□>□比之公主学校的最终目标□培养出真正的公主。学校会选拔□最出色的学□□授□他们王□之路的荣□。这条道路充满□挑战和考验,只有□正拥有□家品质和勇气的学生才能走到最后。而□些成功完成王室之路的学生,将成为王国未来的□望和□芒。□[2024.07.0□ □6:03:06] OpenGL□Extensi□n□:□GL_OES_depth24, GL_ANGLE_ste□c□l□te□tu□ing, GL_EXT_depth_c□□mp, G□_NV_sh□□□r_noperspec□ive_i□terpolation, GL□□HROMIUM_lose_□ontext□ GL_□NGLE□□rogra□□□ach□_c□ntro□, GL_ANGLE_in□□anced□arrays, GL□□XT□□isjoin□_t□me□_query, GL□EXT_textur□_type_2□10_10_10_□EV, GL□C□ROMIUM_copy_□ompressed_texture,□GL_OE□_draw_el□m□nts_base_vertex, GL_EXT_ble□□_m□□max, GL_EXT_tex□□re□compression_d□t1, GL_N□_□GL_stream_consu□er_extern□l, □L_OES□EGL_image_external, GL_OES_compress□□_EA□_RG□1□unsi□ned_texture, GL□□VR_mu□tiview□ GL□OES_v□□te□_arr□y_□bject, G□_EX□_insta□c□d_arr□ys, GL_OES_texture_□loat, GL□E□T_bas□□instan□□, GL_OES_rgb8□rgba8, GL_OV□_mult□□iew□□ GL□CHRO□IUM_bind_gener□□es_resource□ GL_□NGL□_r□nderability□v□lidation, GL_OES_texture□sten□il8, GL_ANG□E□□opy_t□xt□re_3□, GL_EX□_conservative_de□□h□ GL_OES_com□ress□d_EA□_R11□un□igne□_texture, GL_OE□_□□mpressed_ETC□_p□□chthroughA_□□G□8_alph□□□□xture, G□_AN□LE□memor□_si□e, □L_OES_co□pres□e□_EAC□R□1_□ig□e□_texture, GL_ANGLE_robust_clien□_□emory, GL_□MD_performan□□_□onito□,□G□_OES_co□□resse□_□AC_RG11□□ig□ed_textu□e, GL□WEBG□□vide□_text□r□, GL_EXT_□extur□_filter_□□is□tropic, , GL_EXT_□len□_func_ex□ended, GL_A□GLE_get_seri□lize□_c□□□ext_string, G□_ANGLE_translated_shader_source,□□L_OES_eleme□t_index_u□nt, GL□ANGLE_□exture_□ompression_dxt□, □□_A□GLE□mult□_draw, G□_AN□LE_shader_pixel_l□cal_storage, G□_ANGLE_req□es□□ext□nsion, GL_OES_EGL_im□ge□ GL_ANGLE_base_□ertex_b□□e_insta□ce, GL□□ES_get_□rogram□binary, GL_ANG□E_c□□□_cull_distance, GL_OES□draw_buff□r□_indexed, GL_□XT□polygon□offset_□la□□, GL_APP□E□□l□p_dist□□□e□ GL□ANGLE_textur□_co□press□on□d□t□, GL_OES_surfaceless_co□text, GL_□V_□ixel_buff□r_object, GL_OES_□GL_image_externa□_essl3, GL_□□T_color□□uffer_flo□t, GL_NV_□rame□u□□□□_□li□□ G□_EXT□rend□r_snor□, GL_E□T_t□xture_c□□pression□bptc,□G□_EXT_te□□ure_co□pr□ss□on□rg□c, □L_EXT_read_□ormat_bgra, G□_C□R□MIU□_□ind□□n□form_location, GL_EX□_draw_buffers_i□dexe□,□GL_EXT□map_□uffer_ran□e, GL_OES□□extu□e_borde□_c□am□, GL_OES□dep□h32, GL_ANG□E_shader_pixel_local_stora□e□coheren□,□□L_EXT_□ex□ure_format_BGRA8888, GL□EXT_robu□tnes□, GL_OES_□tand□r□_derivati□□s, GL□ANGLE_get_tex□le□el_parameter, □L_EXT□te□t□re_□torage, GL_OES_texture_□p□t, GL_ANGLE_frame□uffer_multisamp□□, GL_EXT_unp□ck_sub□mage□ GL□ANGLE_pr□vo□ing_vertex, GL_CHROMIU□_copy_te□ture, GL_EXT_texture_rg, GL□□□□_compress□□_ETC2□s□GB8_a□p□a□_texture, GL_□□GLE_base_ver□e□_□ase_instance_shade□_b□□ltin, GL_ANGLE_lossy_et□_□□c□de, G□_EXT_texture_co□pression_s3tc_□rgb, □L_OES_fbo_□□nd□r_mipma□, GL□EXT_d□scard_fra□e□uf□er, G□_OES_m□p□uffer,□GL□OES_texture_half□float□linear□ □□_EXT_cl□p_contr□l,□GL_EXT_□exture_bord□r_□lamp,□G□_OES_shader_mul□i□ample_inte□□olation, □L_EXT_shad□r_t□xture_lod, G□_EXT_□□xture□mirror_cla□p_t□_edge, □L_OE□_pac□ed_depth_stenc□l□ GL□ANGLE_textu□e_multisample, GL_EXT_col□r_buf□er_half_float, GL_OE□_c□mpressed_ETC□□pu□chthro□ghA_RG□A8_tex□ure□ GL_□ES□texture_h□l□_floa□, GL_EXT_deb□g_□abel,□GL_ANGLE_p□ck□rev□rse_ro□_or□er, □L□E□T_draw_buffers, □L_NV_p□ck_subimag□, GL_OES_comp□ess□□_ETC□_□GBA8_texture,□□L_EXT_EGL_imag□_□xternal_wrap_modes, □L_OES_te□ture_float_l□ne□r, G□_EXT_□raw_□lements_□as□_ve□tex, GL_EX□_sRG□, GL_CHRO□I□M_sync_query, GL_EXT_□u□ti_dra□_i□di□ect, GL_KH□_para□le□_sha□er_comp□le□ GL□ANGLE□fram□buffe□_blit, GL_□XT_float_blen□, □L_EXT_mu□tis□□□□ed_rend□r_t□□tex□ure, GL_EXT_text□re_norm16, GL_ANGLE□client_arr□ys, GL_NV□fence, □L_ANGLE_texture_usage, GL_EXT_cl□p_cull_dist□nce□□GL_EX□_frag_depth,□□□□ANG□E□multivie□_m□□tis□mple, □L_OES_c□mpressed_E□C2□RGB8_□exture, GL_AN□LE_dept□□texture, GL_□NGLE_polygon_mod□, GL□E□T_oc□lus□o□_query□boolean, GL_EXT□debu□_m□r□er, GL_OES_compressed_□TC2□sRGB8_te□tu□e, G□_OES_s□m□l□_variab□es, G□_□HR_debug □h2>夜市的□闹