主演:埃德加·拉米雷兹 克拉克·格雷格 阿比·丽 安东尼·拉帕格利亚 艾莫里·科恩 保罗·施耐德 莱克斯·斯科特·戴维斯 斯邦吉尔·玛拉博 劳伦·布格利里 迈克尔·埃斯佩尔 伦纳德·厄尔·豪兹 奥特玛拉·马蕾罗 欧文·哈恩 马克·杰弗里·米勒 Isaiah Johnson 布兰登·赫希 尼克·阿拉波格鲁 安娜·伍德 简·麦克尼尔 Ernest Rogers Sr. Jack Landry 马莱丽·格雷迪 珍妮弗·皮尔斯·马尔萨斯 库尔特·岳 帕特丽夏·弗兰茨 托尼·德米尔 利比·布兰顿 里贾纳·陈婷 亚当·莫瑞
导演:马里索尔·阿德勒 安东尼·海明威 斯图尔特·席尔 Hernan Ota?o
□孩每晚都躺在这只枕头□,开始了一场奇幻的探险之旅。她去过□□岛屿,在星空下□步,甚至还去过时间的尽头。□个地方都让她兴奋不已,□发现自己拥有了无限的想象力,可以创造□任何奇□。<□p> <□□□冰□□域,总会有一些球员以□顽劣的行为和不拘小节的性格引□注目。这些球员常□□誉为□冰球坏小子”,他们在场上展现出的挑□、肮脏的招数让对手胆□,但却也为比赛增添□一份不可思议的刺激□□> □2024.07.02□16:0□:06□ Open□L Extensions: GL_OES_dept□2□,□GL□ANGLE□sten□il_te□□uring,□GL_E□T_□ep□h_cl□mp, G□_NV□shade□□nopers□ective_i□te□□ola□ion, GL_C□ROMIUM_los□□co□tex□, GL_□NGLE_p□ogram_ca□he_co□trol, GL_ANGLE_in□tanced_a□ra□s, □L_EXT_dis□□int_timer_query□ GL_EXT_texture_type_2_10_10_1□_□□V, □L_CHROMI□M_cop□_compress□d□texture, GL_OE□□d□aw_elem□□ts_base_ver□ex, G□_E□T_□lend□m□nm□x□ G□_EXT_texture_compression_dxt1, □L_NV_EGL□str□am□consum□r_ex□ernal, GL_OES_E□L_image□ext□rnal, GL_OES_□ompressed_E□□_RG□1_□□signed_texture, GL_O□□_multi□i□w, GL_OES_v□□tex_array□□□□ect, GL_EXT_instanced_□rrays, GL□OES_texture□float, G□_EXT_□ase_ins□ance, GL□O□S_rgb8_rg□a8, GL□OVR□m□□tivi□□2,□GL_CHRO□IUM_□ind_generates□□e□ource, GL_ANGLE_rende□ability_validation, G□_OES_texture_sten□il8, GL□ANGL□_copy_textur□_3d, GL_EXT_cons□rvative_dept□□ GL_OES_c□□pr□ssed_EAC_R11_unsigne□_textu□e, GL_OE□_c□mpr□ss□d_ETC2□punc□throughA_sRGB□□a□□ha_texture, G□_ANGLE_me□or□_□i□□□ GL_OES□compressed_EAC_R□□_signed_t□xture, GL_ANGLE□robust_client□memory□ GL_AM□□perfo□mance_monitor,□GL_OES_com□r□ssed_EAC_RG11_signed□text□re, GL_WEBGL_□i□eo_□exture, GL_EXT□textu□e_fi□ter_□nisotropic,□, GL_EXT_□□end_func_extended, GL□□NGLE_g□□□s□rialized_conte□t_strin□, □L_ANGLE_t□ans□at□□_sh□der_□□ur□e, GL_OES_□le□□□t_index_uint□ □L_ANGL□□□□xture_compre□□ion_□□t3□□GL_ANG□E_multi_d□□w, GL_ANGLE_shader_pixel□lo□al_stor□ge, GL_□NGLE_□equ□s□_exten□ion, GL_□ES_EGL_image, GL_ANGLE_base_vertex_base_instance, GL_OES_get_p□og□am□binary,□GL_ANGL□_clip_□ull□d□st□nc□, □L_O□□_dra□_buf□□rs_inde□ed, GL□EXT_po□yg□n_of□set_cl□mp, GL_□PPLE_cl□p_di□tance, G□_□NG□E_□exture_compressi□n_dxt5, □L_OES_s□rface□ess_c□□t□xt, GL_NV_pixel_buffe□_o□ject, □□_OES_EG□□image_external_essl3, GL□EXT_color□buf□er_f□o□□, □L_NV_frameb□ff□r_□lit, GL□□XT_□ender_□nor□, GL□E□□_texture_c□mp□ession_bptc, GL□EXT_tex□ur□_c□mpression□r□tc,□GL□E□T_r□ad_fo□mat_bgr□, GL_C□□OMI□M_bind_unifo□m_locati□□□ G□_E□T_draw□b□ffers_indexe□, GL_□XT_map_□uffer_□a□ge, G□□OES_texture_border_clamp, GL_OES□d□pth32,□GL_A□GLE_s□ader_pi□el_local□storage_c□□e□□nt,□G□_EX□_tex□ure_format_BGRA8888, GL_EXT_robustn□ss, GL_OES_s□a□□a□d□deriv□tive□, GL_□N□LE_get_tex_level_p□rameter,□GL_EXT_□ext□re□sto□age, GL_OES_textu□e_np□□, □L_ANGLE□framebuffer_multisam□le□ G□□EXT_unpa□k_s□bi□age, GL□ANGLE_□rovoking_□e□tex,□GL□CHROMIUM_copy_texture, GL_EXT_□exture_□g□ GL_OES_□ompress□d□ETC2_sRGB8_alpha8□texture, GL_A□GLE_base_ve□tex_ba□□_i□stance□shader_bu□lt□n, GL_A□GLE_lo□sy□e□c□decode, □L_EXT_textu□e_compressi□n_s3□c_sr□b□ □L□□ES_fbo_render_m□pmap, GL_EX□□disc□rd_framebu□fer, GL_OES_m□pb□□fer, GL_O□□_t□xt□re_half_float_linear, GL_EX□_cli□_con□rol, G□_EX□_t□xtu□□_□□rd□r_c□amp,□□L_OES_shader□multisample□□n□□rpolation, GL_EXT_shad□r□tex□□□e□lod, GL_EXT□tex□ure_mi□ror_clamp_to_ed□□, GL_O□S_pack□d_depth_stenci□, GL_ANGLE_textur□_mul□is□mple, GL□EX□_□olor_buffer_half_float, GL□O□S_compressed_ET□2_punchthrou□hA_RGBA8□te□ture, GL_OES_texture_hal□_flo□t, G□_□XT_de□ug□lab□□, GL_□NG□□_p□ck_rever□e_r□w_order, GL□□XT_draw_buffe□s, GL_NV_p□ck_subimage□ GL_OES_c□mpress□d_E□□2□RGBA8_□extu□e,□GL_EXT_EG□_i□a□e_e□tern□l_wrap_mode□, G□_OES_text□re□float_linear, GL□EXT□draw_elements_□ase_vertex, GL_EX□_sRGB, G□_C□ROMIU□□□yn□□query,□GL_EX□_mul□□□draw_in□irect,□GL□KHR_□arall□l_shader_co□pile,□GL_A□GLE□fra□ebuffer□bl□t, GL_EXT_□loat_blend, GL_□XT_□u□tisa□□led□render_to_texture, GL_EXT_t□xt□re_□o□m16, GL□ANGLE_client_□□rays□ GL_N□□fence, GL_ANGLE_texture_usa□e,□GL_EX□_cli□_cull_distance, GL_□□□_frag_depth, GL_A□GLE_m□ltiview_mul□isample, GL_□□S_compressed_E□C2_R□B8_te□ture, GL□□NGLE_d□pth_texture□ G□_A□G□E_polyg□□□mode, GL□EXT_□cclus□on_□uery_boolean,□GL_□XT_debug_ma□ker, GL□□□S_□ompressed_ET□□□sRGB8_t□xtu□e, GL_□□S_samp□e_varia□les,□G□□KHR□debug ... 详情
□孩每晚都躺在这只枕头□,开始了一场奇幻的探险之旅。她去过□□岛屿,在星空下□步,甚至还去过时间的尽头。□个地方都让她兴奋不已,□发现自己拥有了无限的想象力,可以创造□任何奇□。<□p> <□□□冰□□域,总会有一些球员以□顽劣的行为和不拘小节的性格引□注目。这些球员常□□誉为□冰球坏小子”,他们在场上展现出的挑□、肮脏的招数让对手胆□,但却也为比赛增添□一份不可思议的刺激□□> □2024.07.02□16:0□:06□ Open□L Extensions: GL_OES_dept□2□,□GL□ANGLE□sten□il_te□□uring,□GL_E□T_□ep□h_cl□mp, G□_NV□shade□□nopers□ective_i□te□□ola□ion, GL_C□ROMIUM_los□□co□tex□, GL_□NGLE_p□ogram_ca□he_co□trol, GL_ANGLE_in□tanced_a□ra□s, □L_EXT_dis□□int_timer_query□ GL_EXT_texture_type_2_10_10_1□_□□V, □L_CHROMI□M_cop□_compress□d□texture, GL_OE□□d□aw_elem□□ts_base_ver□ex, G□_E□T_□lend□m□nm□x□ G□_EXT_texture_compression_dxt1, □L_NV_EGL□str□am□consum□r_ex□ernal, GL_OES_E□L_image□ext□rnal, GL_OES_□ompressed_E□□_RG□1_□□signed_texture, GL_O□□_multi□i□w, GL_OES_v□□tex_array□□□□ect, GL_EXT_instanced_□rrays, GL□OES_texture□float, G□_EXT_□ase_ins□ance, GL□O□S_rgb8_rg□a8, GL□OVR□m□□tivi□□2,□GL_CHRO□IUM_□ind_generates□□e□ource, GL_ANGLE_rende□ability_validation, G□_OES_texture_sten□il8, GL□ANGL□_copy_textur□_3d, GL_EXT_cons□rvative_dept□□ GL_OES_c□□pr□ssed_EAC_R11_unsigne□_textu□e, GL_OE□_c□mpr□ss□d_ETC2□punc□throughA_sRGB□□a□□ha_texture, G□_ANGLE_me□or□_□i□□□ GL_OES□compressed_EAC_R□□_signed_t□xture, GL_ANGLE□robust_client□memory□ GL_AM□□perfo□mance_monitor,□GL_OES_com□r□ssed_EAC_RG11_signed□text□re, GL_WEBGL_□i□eo_□exture, GL_EXT□textu□e_fi□ter_□nisotropic,□, GL_EXT_□□end_func_extended, GL□□NGLE_g□□□s□rialized_conte□t_strin□, □L_ANGLE_t□ans□at□□_sh□der_□□ur□e, GL_OES_□le□□□t_index_uint□ □L_ANGL□□□□xture_compre□□ion_□□t3□□GL_ANG□E_multi_d□□w, GL_ANGLE_shader_pixel□lo□al_stor□ge, GL_□NGLE_□equ□s□_exten□ion, GL_□ES_EGL_image, GL_ANGLE_base_vertex_base_instance, GL_OES_get_p□og□am□binary,□GL_ANGL□_clip_□ull□d□st□nc□, □L_O□□_dra□_buf□□rs_inde□ed, GL□EXT_po□yg□n_of□set_cl□mp, GL_□PPLE_cl□p_di□tance, G□_□NG□E_□exture_compressi□n_dxt5, □L_OES_s□rface□ess_c□□t□xt, GL_NV_pixel_buffe□_o□ject, □□_OES_EG□□image_external_essl3, GL□EXT_color□buf□er_f□o□□, □L_NV_frameb□ff□r_□lit, GL□□XT_□ender_□nor□, GL□E□□_texture_c□mp□ession_bptc, GL□EXT_tex□ur□_c□mpression□r□tc,□GL□E□T_r□ad_fo□mat_bgr□, GL_C□□OMI□M_bind_unifo□m_locati□□□ G□_E□T_draw□b□ffers_indexe□, GL_□XT_map_□uffer_□a□ge, G□□OES_texture_border_clamp, GL_OES□d□pth32,□GL_A□GLE_s□ader_pi□el_local□storage_c□□e□□nt,□G□_EX□_tex□ure_format_BGRA8888, GL_EXT_robustn□ss, GL_OES_s□a□□a□d□deriv□tive□, GL_□N□LE_get_tex_level_p□rameter,□GL_EXT_□ext□re□sto□age, GL_OES_textu□e_np□□, □L_ANGLE□framebuffer_multisam□le□ G□□EXT_unpa□k_s□bi□age, GL□ANGLE_□rovoking_□e□tex,□GL□CHROMIUM_copy_texture, GL_EXT_□exture_□g□ GL_OES_□ompress□d□ETC2_sRGB8_alpha8□texture, GL_A□GLE_base_ve□tex_ba□□_i□stance□shader_bu□lt□n, GL_A□GLE_lo□sy□e□c□decode, □L_EXT_textu□e_compressi□n_s3□c_sr□b□ □L□□ES_fbo_render_m□pmap, GL_EX□□disc□rd_framebu□fer, GL_OES_m□pb□□fer, GL_O□□_t□xt□re_half_float_linear, GL_EX□_cli□_con□rol, G□_EX□_t□xtu□□_□□rd□r_c□amp,□□L_OES_shader□multisample□□n□□rpolation, GL_EXT_shad□r□tex□□□e□lod, GL_EXT□tex□ure_mi□ror_clamp_to_ed□□, GL_O□S_pack□d_depth_stenci□, GL_ANGLE_textur□_mul□is□mple, GL□EX□_□olor_buffer_half_float, GL□O□S_compressed_ET□2_punchthrou□hA_RGBA8□te□ture, GL_OES_texture_hal□_flo□t, G□_□XT_de□ug□lab□□, GL_□NG□□_p□ck_rever□e_r□w_order, GL□□XT_draw_buffe□s, GL_NV_p□ck_subimage□ GL_OES_c□mpress□d_E□□2□RGBA8_□extu□e,□GL_EXT_EG□_i□a□e_e□tern□l_wrap_mode□, G□_OES_text□re□float_linear, GL□EXT□draw_elements_□ase_vertex, GL_EX□_sRGB, G□_C□ROMIU□□□yn□□query,□GL_EX□_mul□□□draw_in□irect,□GL□KHR_□arall□l_shader_co□pile,□GL_A□GLE□fra□ebuffer□bl□t, GL_EXT_□loat_blend, GL_□XT_□u□tisa□□led□render_to_texture, GL_EXT_t□xt□re_□o□m16, GL□ANGLE_client_□□rays□ GL_N□□fence, GL_ANGLE_texture_usa□e,□GL_EX□_cli□_cull_distance, GL_□□□_frag_depth, GL_A□GLE_m□ltiview_mul□isample, GL_□□S_compressed_E□C2_R□B8_te□ture, GL□□NGLE_d□pth_texture□ G□_A□G□E_polyg□□□mode, GL□EXT_□cclus□on_□uery_boolean,□GL_□XT_debug_ma□ker, GL□□□S_□ompressed_ET□□□sRGB8_t□xtu□e, GL_□□S_samp□e_varia□les,□G□□KHR□debug